Unreal Engine 5 Bytesize: C++ Delegates

Posted By: ELK1nG

Unreal Engine 5 Bytesize: C++ Delegates
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.55 GB | Duration: 1h 22m

Learn C++ Delegates from our ByteSize series in the Unreal Engine

What you'll learn

How to create and use C++ delegates in Unreal Engine 4 and 5 in a short "ByteSize" course.

Differences between Single-cast, Multi-cast, and Dynamic delegates.

Utilize the predefined delegates that already exist in the Unreal Engine.

How to communicate C++ delegates with Blueprint.

The best practices for using C++ delegates.

Requirements

Unreal Engine 4 or 5. The information in this course is transferrable between engine versions!

At least some knowledge of the C++ language.

You already have a project setup and have the means to edit and compile C++ code.

You have the knowledge to create new C++ classes.

Description

Welcome to the Unreal Engine ByteSize training series, your go-to resource for concise, focused training on specific subjects. This course delves into Unreal Engine's C++ Delegates, designed to provide you with a comprehensive understanding while keeping things short and simple. Stay tuned for more ByteSize training videos in the future!In this course, you will explore the various types of delegates created by Epic Games within the Unreal Engine. We will examine their variations, parameters, and the processes involved in binding, broadcasting, and executing them. By the end of this course, you will understand the efficiency of each delegate type and how to leverage their capabilities effectively. Additionally, we will cover the predefined delegates embedded within the engine by Epic Games. These delegates automatically broadcast events during specific engine functions, such as error state shutdowns, application enters the background, and gamepad changes.Our Extras section includes the final CleanGame project used during the course recordings. You will also have access to the SimpleGame project, a turret-based shooter that requires you to implement delegate bindings and executions. Both projects are provided in separate .zip files for your convenience.Embark on this journey to master Unreal Engine's C++ Delegates and enhance your game development skills. Join us in the ByteSize Training Series and take your understanding of Unreal Engine to the next level.

Overview

Section 1: Introduction

Lecture 1 Full Introduction

Section 2: C++ Delegates

Lecture 2 Explanation of Delegates

Lecture 3 Single-cast Delegates

Lecture 4 Multi-cast Delegates

Lecture 5 Dynamic-cast Delegates

Lecture 6 Predefined delegates in the Unreal Engine

Lecture 7 Using predefined delegates

Section 3: Extra

Lecture 8 BindStatic, BindLambda, BindRaw

Developers that don't want to watch hours of training content, and get right to the focal subject!,Entry-level developers that want to learn more about Unreal Engine Delegates.,Unreal Engine beginners looking to learn more of what the engine has to offer.,Professional developers looking to refresh their knowledge of C++ delegates in Unreal Engine.,Those who wish to improve the structure of their code with delegates!