Texturing Characters For Vfx
Published 6/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.27 GB | Duration: 11h 36m
Published 6/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.27 GB | Duration: 11h 36m
Learn how to texture a character
What you'll learn
You will learn how to use Substance Painter with a small amount of Mari.
You will learn about preparing UVs for texturing
You will learn fundamental knowledge about how to texture
You will learn the processes involved in texturing a character for VFX
Requirements
Basic knowledge of Substance Painter and Mari
Description
In this tutorial I will teach you how to texture a high resolution VFX character bust. We first I discus the UV layout and UV theory before get started. We will be using primarily Substance Painter for most of the texturing however we will also use Mari for some very basic projection work. I'll go over the texturing of the armor/mouth from start to finish with me giving guidance every step of the way. I cover the skin texturing however it will not be realtime and as in depth as the armor. I use Mari for the skin as it is much better at projecting images. We will explore all the layers and channels I exported out for this character and give a complete breakdown of how I ended up with the final result.Texturing in VFX is slightly different to texturing in games. We tend to require much higher resolutions. This means that on a typical hero VFX model, it can often require hundreds of UDIMS. This can make texturing quite difficult, however In this tutorial I will show you how to manage heavy assets like this. Although this tutorial is aimed at VFX, everything I show is transferable to game asset texturing. Whats important is the fundamental ideas behind texturing. Enjoy!
Overview
Section 1: Videos
Lecture 1 Mesh Preparation
Lecture 2 Baking
Section 2: Texturing
Lecture 3 Helmet Part 1
Lecture 4 Helmet Part 2
Lecture 5 Rope
Lecture 6 Straps
Lecture 7 Tyres Part 1
Lecture 8 Tyres Part 2
Lecture 9 Bolts & Barbed Wire
Lecture 10 Fabric & Shoulder Detail
Lecture 11 Vest
Lecture 12 Grenade
Lecture 13 Refinement Part 1
Lecture 14 Refinement Part 2
Lecture 15 Mouth
Lecture 16 Skin
Anyone interested in VFX/Game texturing