Stylized Modular Game Ready Assets
Published 2/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.61 GB | Duration: 8h 18m
Published 2/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.61 GB | Duration: 8h 18m
Master of stylized modeling, sculpting, and optimization for AAA-quality 3D art pipeline in top game engines.
What you'll learn
Learn to model and sculpt modular 3D assets in Blender and ZBrush with clean topology, optimized for AAA video game engines
Master texture baking in Substance Painter for high-quality PBR maps that elevate your 3D game assets and improve performance.
Optimize and export your 3D models to Unreal and Unity for seamless integration.
Complete a professional 3D art pipeline—from concept to engine deployment—**using industry-standard workflows and performance optimization.
Requirements
A strong desire to learn and a genuine passion for 3D art.
A computer with Blender, ZBrush, and Substance Painter installed.
Basic Blender skills (beginners can still start from scratch).
Optional: Familiarity with a game engine like Unreal or Unity—helpful but not mandatory.
Description
I will guide you through the creation of AAA-quality modular stylized 3D assets using Blender, ZBrush, and Substance Painter, ensuring seamless compatibility with Unreal Engine and Unity.This comprehensive course covers every stage of the 3D art creation process, from the initial concept and high-poly model sculpting to the optimization of low-poly meshes through efficient retopology.You will learn how to achieve professional UV unwrapping, bake detailed textures using Substance Painter’s robust toolset, and generate physically based (PBR) rendering maps.We will explore advanced painting techniques and color theory for a stylized aesthetic, ensuring that your designs truly stand out in any project.By focusing on performance optimization, you will create game-ready assets that maintain top-tier visual fidelity and run smoothly in modern engines.Whether you are a professional looking to refine your skills or a beginner eager to break into the world of 3D art, this hands-on program offers clear guidance, practical tips, and real-world workflows.Master the essential techniques for building stylized modular environments, enabling faster level design and reducing repetitive tasks.Upon completion, you’ll have the knowledge and confidence to produce AAA-level assets for your own projects or professional assignments, making you a highly sought-after talent in the game development industry. Join us and start creating immersive, visually captivating stylized worlds today with confidence.
Overview
Section 1: Blocking and Sculpt
Lecture 1 Setup and Blocking
Lecture 2 Wood Sculpt
Lecture 3 Metal Sculpt
Section 2: High poly model preparation
Lecture 4 Decimated and Vertex Color
Section 3: Retopology and UVs
Lecture 5 Wood Retopology
Lecture 6 Wood Retopology Timelapse
Lecture 7 Metal Retopology
Lecture 8 Unwrapping in Blender
Lecture 9 Texel Density
Section 4: Bakes and Textures
Lecture 10 Extra Parts
Lecture 11 Bakes in S.Painter
Lecture 12 Wood Texture
Lecture 13 Metal Texture
Lecture 14 Assembly Test
Lecture 15 Texture Polish
Section 5: Assembly
Lecture 16 Assets Assembly
Lecture 17 Assets Polishing
Section 6: Collisions and export
Lecture 18 Collisions for 3D Engines
Lecture 19 Texture Export
Lecture 20 Importing into Unity
Lecture 21 Importing into Unreal
This course is designed for aspiring 3D artists, game designers, and digital creation enthusiasts looking to master high-quality modular assets for AAA game engines.