Stylized Modular Game Ready Assets

Posted By: ELK1nG

Stylized Modular Game Ready Assets
Published 2/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.61 GB | Duration: 8h 18m

Master of stylized modeling, sculpting, and optimization for AAA-quality 3D art pipeline in top game engines.

What you'll learn

Learn to model and sculpt modular 3D assets in Blender and ZBrush with clean topology, optimized for AAA video game engines

Master texture baking in Substance Painter for high-quality PBR maps that elevate your 3D game assets and improve performance.

Optimize and export your 3D models to Unreal and Unity for seamless integration.

Complete a professional 3D art pipeline—from concept to engine deployment—**using industry-standard workflows and performance optimization.

Requirements

A strong desire to learn and a genuine passion for 3D art.

A computer with Blender, ZBrush, and Substance Painter installed.

Basic Blender skills (beginners can still start from scratch).

Optional: Familiarity with a game engine like Unreal or Unity—helpful but not mandatory.

Description

I will guide you through the creation of AAA-quality modular stylized 3D assets using Blender, ZBrush, and Substance Painter, ensuring seamless compatibility with Unreal Engine and Unity.This comprehensive course covers every stage of the 3D art creation process, from the initial concept and high-poly model sculpting to the optimization of low-poly meshes through efficient retopology.You will learn how to achieve professional UV unwrapping, bake detailed textures using Substance Painter’s robust toolset, and generate physically based (PBR) rendering maps.We will explore advanced painting techniques and color theory for a stylized aesthetic, ensuring that your designs truly stand out in any project.By focusing on performance optimization, you will create game-ready assets that maintain top-tier visual fidelity and run smoothly in modern engines.Whether you are a professional looking to refine your skills or a beginner eager to break into the world of 3D art, this hands-on program offers clear guidance, practical tips, and real-world workflows.Master the essential techniques for building stylized modular environments, enabling faster level design and reducing repetitive tasks.Upon completion, you’ll have the knowledge and confidence to produce AAA-level assets for your own projects or professional assignments, making you a highly sought-after talent in the game development industry. Join us and start creating immersive, visually captivating stylized worlds today with confidence.

Overview

Section 1: Blocking and Sculpt

Lecture 1 Setup and Blocking

Lecture 2 Wood Sculpt

Lecture 3 Metal Sculpt

Section 2: High poly model preparation

Lecture 4 Decimated and Vertex Color

Section 3: Retopology and UVs

Lecture 5 Wood Retopology

Lecture 6 Wood Retopology Timelapse

Lecture 7 Metal Retopology

Lecture 8 Unwrapping in Blender

Lecture 9 Texel Density

Section 4: Bakes and Textures

Lecture 10 Extra Parts

Lecture 11 Bakes in S.Painter

Lecture 12 Wood Texture

Lecture 13 Metal Texture

Lecture 14 Assembly Test

Lecture 15 Texture Polish

Section 5: Assembly

Lecture 16 Assets Assembly

Lecture 17 Assets Polishing

Section 6: Collisions and export

Lecture 18 Collisions for 3D Engines

Lecture 19 Texture Export

Lecture 20 Importing into Unity

Lecture 21 Importing into Unreal

This course is designed for aspiring 3D artists, game designers, and digital creation enthusiasts looking to master high-quality modular assets for AAA game engines.