"Scrum - Project Simulation" - Shopease - An E-Commerce

Posted By: ELK1nG

"Scrum - Project Simulation" - Shopease - An E-Commerce
Published 8/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.73 GB | Duration: 4h 25m

Scrum, Practical Scrum IT Project Approach

What you'll learn

Interactive Scrum Master Training: Real-world Project Simulation

Mastering Scrum: Immersive Project Simulation Course

Scrum in Action: Project Simulation Training

Practical Project Simulation Training

Agile Project Challenge

Requirements

"Got trained, but lacking real-world scenarios for Scrum projects."

Description

For those preparing for Scrum Master or Agile Coach job interviews or seeking to engage themselves in the agile-scrum project environment, this course provides an ideal pathway to reinforce their knowledge and expertise. The course equips you with all the necessary tools to demonstrate that you are an effective Agile-Scrum practitioner from day one of your assignment.In this project simulation class, we will cover the key aspects of implementing ShopEase, an e-commerce IT scrum project.The training title "Scrum Project: Project Simulation" conveys the main focus of the course, which is to provide participants with hands-on experience and practice in applying Scrum principles and practices through a project simulation.1. Interactive Scrum Master Training: Real-world Project Simulation: The training will be interactive, with a focus on Scrum Master skills, and participants will work through a realistic project simulation.2. Mastering Scrum: Immersive Project Simulation Course: Participants will not just learn Scrum but also master it through an immersive project simulation experience.3. Scrum in Action: Project Simulation Training: A Practical, Hands-On Approach, while "Project Simulation Training" highlights the use of simulations for learning.4. Agile Project Challenge: Scrum Simulation Course: An exciting opportunity for participants to tackle real-world scenarios using Scrum principles in a simulation.

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Overview of this training program

Lecture 2 Overview of this training program

Section 3: Meeting the team

Lecture 3 Meet the team

Section 4: Introduction to the Scrum Framework

Lecture 4 Introduction to the Scrum Framework

Section 5: Overview of Scrum Framework

Lecture 5 Overview of Scrum Framework

Section 6: Five Scrum ceremonies

Lecture 6 Five Scrum ceremonies

Section 7: Overview of the "ShopEase" e-commerce application Scrum project

Lecture 7 Overview of the "ShopEase" e-commerce application Scrum project

Section 8: Self-organizing nature of our team

Lecture 8 Self-organizing nature of our team

Section 9: Agile lifecycle overview – initiation and planning activities

Lecture 9 Agile lifecycle overview – initiation and planning activities

Section 10: Establishing rules or norms within our Agile/Scrum team

Lecture 10 Establishing rules or norms within our Agile/Scrum team

Section 11: Iteration Zero (0) in Agile/Scrum

Lecture 11 Iteration Zero (0) in Agile/Scrum

Section 12: Development iterations in Scrum/Agile

Lecture 12 Development iterations in Scrum/Agile

Section 13: Prerelease phase

Lecture 13 Prerelease phase

Section 14: Production stage

Lecture 14 Production stage

Section 15: Set of key agenda

Lecture 15 Set of key agenda

Section 16: Visioning

Lecture 16 Visioning

Section 17: Vision Statement

Lecture 17 Vision Statement

Section 18: Product Visioning Statement on a Box

Lecture 18 Product Visioning Statement on a Box

Section 19: Product Vision Overview

Lecture 19 Product Vision Overview

Section 20: Stakeholder Diagram

Lecture 20 Stakeholder Diagram

Section 21: Persona Discussion

Lecture 21 Persona Discussion

Section 22: Use Case: User Registration and Login

Lecture 22 Use Case: User Registration and Login

Section 23: User Flow Diagram

Lecture 23 User Flow Diagram

Section 24: Process Flow Diagram

Lecture 24 Process Flow Diagram

Section 25: UI Flow Screen Diagram

Lecture 25 UI Flow Screen Diagram

Section 26: Understanding User Stories

Lecture 26 Understanding User Stories

Section 27: Building Backlog and Writing User Stories

Lecture 27 Building Backlog and Writing User Stories

Section 28: Developing Features

Lecture 28 Developing Features

Section 29: Writing User Stories

Lecture 29 Writing User Stories

Section 30: Story Slicing

Lecture 30 Story Slicing

Section 31: CRUD Operations

Lecture 31 CRUD Operations

Section 32: Process Slicing

Lecture 32 Process Slicing

Section 33: Non-Functional Foundation Stories

Lecture 33 Non-Functional Foundation Stories

Section 34: Prioritization

Lecture 34 Prioritization

Section 35: Continue refining and prioritizing our backlog

Lecture 35 Continue refining and prioritizing our backlog

Section 36: DEEP

Lecture 36 DEEP

Section 37: Backlog Grooming

Lecture 37 Backlog Grooming

Section 38: Understanding Requirements, Breaking Down, and Estimation

Lecture 38 Understanding Requirements, Breaking Down, and Estimation

Section 39: Backlog Grooming - Problem Discussion and Vertical Slicing

Lecture 39 Backlog Grooming - Problem Discussion and Vertical Slicing

Section 40: Backlog Grooming - Timing and Duration

Lecture 40 Backlog Grooming - Timing and Duration

Section 41: Mindmaps for Understanding Requirement

Lecture 41 Mindmaps for Understanding Requirement

Section 42: Estimation for E-commerce Application Project

Lecture 42 Estimation for E-commerce Application Project

Section 43: Sprint Planning for E-commerce Application Project

Lecture 43 Sprint Planning for E-commerce Application Project

Section 44: Daily Scrum for E-commerce Application Project

Lecture 44 Daily Scrum for E-commerce Application Project

Section 45: Addressing Team Dysfunction in the E-commerce Application Project

Lecture 45 Addressing Team Dysfunction in the E-commerce Application Project

Section 46: Addressing Impediments in the E-commerce Application Project

Lecture 46 Addressing Impediments in the E-commerce Application Project

Section 47: Definition of Done for the Ecommerce Application Project

Lecture 47 Definition of Done for the Ecommerce Application Project

Section 48: Sprint Reviews for the E-commerce Application Project

Lecture 48 Sprint Reviews for the E-commerce Application Project

Section 49: Retrospective for the E-commerce Application Project

Lecture 49 Retrospective for the E-commerce Application Project

Section 50: After a successful retrospective, the Scrum team

Lecture 50 After a successful retrospective, the Scrum team

Section 51: Thank you!

Lecture 51 Thank you!

Anyone with a passion for Agile - Scrum