Learn 2D Game Development: Godot 4.3+ & C# From Scratch

Posted By: ELK1nG

Learn 2D Game Development: Godot 4.3+ & C# From Scratch
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 17.58 GB | Duration: 38h 57m

Master the Godot 4 Engine with C#, Build Engaging 2D Games, and Ignite Your Game Development Journey!

What you'll learn

Master Godot 4 with C#: Learn scene creation, input handling, collision detection, and more using the power of C# in the Godot 4 game engine.

Create Diverse Games: Develop Flappy Bird, Angry Birds, memory games, platformers, puzzles, space shooters, and maze escapes.

Acquire Game Dev Skills: Gain level design, animation, enemy AI, power-ups, UI design, and apply design patterns like singletons and event buses.

Explore Mechanics & Patterns: Understand parallax scrolling, physics-based gameplay, pathfinding AI, state machines, and dynamic level loading.

Requirements

Computer with Adequate Specifications: A computer capable of using the Vulkan renderer is required to work on the projects effectively - the course contains a free video to make a check!

This course assumes no prior knowledge of the C# but does assume a basic understanding of programming concepts. However, even individuals without programming experience can benefit from the course.

Description

Welcome to "Learn 2D Game Development: Godot 4.3+ & C# from Scratch" – an engaging video course designed to equip aspiring developers with the skills and knowledge needed to create incredible games and applications using the powerful and versatile C# programming language.In this comprehensive course, you'll embark on an exciting journey through a variety of projects, each carefully designed to enhance your understanding of essential programming concepts, object-oriented design, and practical problem-solving techniques. Whether you're a complete beginner or have some coding experience, this course provides a solid foundation for building games, applications, and more with C#.Throughout the course, you will:Create a Flappy Bird-style game: Discover the fundamentals of scene creation, handle user inputs, implement collision detection, and add parallax scrolling effects to enhance visual depth.Recreate the gameplay of Angry Birds: Dive into physics-based mechanics, develop projectile motion, and design levels featuring destructible environments to master the essentials of game physics and level construction.Design a memory game: Gain hands-on experience with UI-focused game development by building an intuitive and visually engaging memory game interface.Bring back the nostalgia of 80s platformers with CJ Elephant Antics: Develop intricate level designs, animate characters, and create responsive controls to build obstacle-filled stages. Learn to use Godot's built-in State Machine to design and implement an exciting end-of-level boss!Tackle puzzle game development with a Sokoban-inspired project: Learn to dynamically load levels from files, implement challenging puzzle mechanics, and apply programming design patterns to create elegant and efficient solutions.Build a fast-paced space shooter: Craft a thrilling intergalactic adventure by designing enemy AI with path-following behaviors, creating dynamic enemy waves, integrating power-up systems, and enhancing visuals with particle effects and other aesthetic touches.Develop an immersive artifact-collection escape game: Utilize 2D navigation AI to program guard behaviors, strategize player escapes, and create tension-filled gameplay moments.By the end of the course, you'll have built an impressive portfolio of C# projects that highlight your skills in both programming fundamentals and game development. You'll be ready to craft engaging gameplay experiences and advance confidently in the world of C# and game development.Enroll now and take your first step into the exciting world of C# development!

Overview

Section 1: The grand old Promo and Welcome!

Lecture 1 Hello!

Section 2: Setting up and getting help

Lecture 2 Introduction

Lecture 3 Godot Setup - Linux

Lecture 4 Godot Setup - Windows

Lecture 5 Godot Setup - MacOS

Lecture 6 Getting Help - PLEASE WATCH

Lecture 7 Pre-flight - PLEASE WATCH

Lecture 8 Resources as zips

Section 3: Getting To Know Godot with Gem Catcher

Lecture 9 Ready…

Lecture 10 01 - Introduction

Lecture 11 02 - Game Scene

Lecture 12 03 - Nodes, Classes, Instances

Lecture 13 04 - Paddle Scene

Lecture 14 05 - Global Position

Lecture 15 06 - Gem Challenge

Lecture 16 07 - Gem Challenge Solution

Lecture 17 08 - UI Features

Lecture 18 09 - Scene Life Cycle

Lecture 19 10 - Moving Paddle

Lecture 20 11 - Restricting Paddle

Lecture 21 12 - Gem Falling Challenge

Lecture 22 13 - Gem Falling Challenge Solution

Lecture 23 14 - Viewport and Tree

Lecture 24 15 - Signals

Lecture 25 16 - Signals in Code

Lecture 26 17 - Custom Signals

Lecture 27 18 - Custom Signals Challenge Solution

Lecture 28 19 - Referencing Nodes

Lecture 29 20 - Spawning A Gem

Lecture 30 21 - Spawning Gems Challenge

Lecture 31 22 - Spawning Gems Challenge Solution

Lecture 32 23 - Game Over Detection Challenge

Lecture 33 24 - Game Over Detection Challenge Solution

Lecture 34 25 - Stopping The Game

Lecture 35 26 - Keeping Score Challenge

Lecture 36 27 - Keeping Score Challenge Solution

Lecture 37 28 - Music

Lecture 38 29 - Sound Effects

Lecture 39 30 - Aspect Ratios

Lecture 40 31 - Project Files

Section 4: Introduction to C#

Lecture 41 01 - Intro

Lecture 42 02 - Creating and Running a Project

Lecture 43 03 - Variables

Lecture 44 04 - Arithmetic Operators

Lecture 45 05 - Conditionals and Comparisons

Lecture 46 06 - Conditionals Challenge

Lecture 47 07 - Conditionals Challenge Solution

Lecture 48 08 - Lists And Loops

Lecture 49 09 - Dictionaries

Lecture 50 10 - Dictionaries Challenge

Lecture 51 11 - Dictionaries Challenge Solution

Lecture 52 12 - Functions

Lecture 53 13 - Classes, Definitions and Properties

Lecture 54 14 - Classes, static and constants

Lecture 55 15 - Class Inheritance, protected, override

Lecture 56 16 - Partial Classes, Program Main

Lecture 57 16a - Singletons, this keyword

Lecture 58 17 - Attributes

Lecture 59 18 - String Formatting

Lecture 60 19 - Events and Delegates

Lecture 61 20 - Enums

Section 5: Game 1 - Tappy Plane (Flappy Bird Clone)

Lecture 62 Introduction

Lecture 63 01 - Section Goals

Lecture 64 02 - Project Setup Challenge

Lecture 65 03 - Project Setup Challenge Solution

Lecture 66 04 - Development Approach

Lecture 67 05 - Physics Nodes

Lecture 68 06 - Plane Scene

Lecture 69 07 - Plane Falling

Lecture 70 08 - Plane Flying Challenge

Lecture 71 09 - Plane Flying Challenge Solution

Lecture 72 10 - Animation Player

Lecture 73 11 - Animation Player Challenge

Lecture 74 12 - Animation Player Challenge Solution

Lecture 75 13 - Static Body Barrier

Lecture 76 14 - Pipe Scene Challenge

Lecture 77 15 - Pipe Scene Challenge Solution

Lecture 78 16 - Laser Scene Challenge

Lecture 79 17 - Laser Scene Challenge Solution

Lecture 80 18 - Pipes Scene

Lecture 81 19 - Pipes Scrolling Challenge

Lecture 82 20 - Pipes Scrolling Challenge Solution

Lecture 83 21 - Pipes Random Position

Lecture 84 22 - Pipes Spawning Challenge

Lecture 85 23 - Pipes Spawning Challenge Solution

Lecture 86 24 - Plane Hits Floor

Lecture 87 25 - Plane Signal Challenge

Lecture 88 26 - Plane Signal Challenge Solution

Lecture 89 27 - Stop The Pipes Challenge

Lecture 90 28 - Stop The Pipes Challenge Solution

Lecture 91 29 - Pipes Laser Collision

Lecture 92 30 - Main Scene And UI

Lecture 93 31 - Main Scene Challenge

Lecture 94 32 - Main Scene Challenge Solution

Lecture 95 33 - Scene Navigation

Lecture 96 34 - Scene Navigation Challenge

Lecture 97 35 - Scene Navigation Challenge Solution

Lecture 98 36 - Autoloads / Globals

Lecture 99 37 - Game Manager

Lecture 100 38 - Event Bus Pattern

Lecture 101 39 - Singleton Challenge

Lecture 102 40 - Singleton Challenge Solution

Lecture 103 41 - Pipes Stopping Challenge

Lecture 104 42 - Pipes Stopping Challenge Solution

Lecture 105 43 - Score Manager Outline

Lecture 106 44 - Score Manager Challenge

Lecture 107 45 - Score Manager Challenge Solution

Lecture 108 46 - Hud, Ui, Canvas Layers

Lecture 109 47 - Score Signal

Lecture 110 48 - Score Update Challenge

Lecture 111 49 - Score Update Challenge Solution

Lecture 112 50 - High Score Label Challenge

Lecture 113 51 - High Score Label Challenge Solution

Lecture 114 51a - High Score Persistence

Lecture 115 52 - Game Over UI Challenge

Lecture 116 53 - Game Over UI Challenge Solution

Lecture 117 54 - Intro to Parallax

Lecture 118 55 - Parallax 2D Node

Lecture 119 56 - Parallax Scene

Lecture 120 57 - Sound, Stopping Parallax

Lecture 121 58 - Simple Scene Transition

Lecture 122 59 - Complex Scene Transition

Lecture 123 60 - Summary

Section 6: Game 2 - Angry Animals (Angry Birds and Physics)

Lecture 124 Introduction

Lecture 125 01 - Section Goals

Lecture 126 02 - Project Setup Challenge

Lecture 127 03 - Project Setup Solution

Lecture 128 04 - Rigidbody2D Introduction

Lecture 129 05 - Scenes Outline

Lecture 130 06 - Animal Scene Challenge

Lecture 131 07 - Animal Scene Challenge Solution

Lecture 132 08 - Animal Scene Logic

Lecture 133 09 - Animal Scene Logic Challenge

Lecture 134 10 - Animal Scene Logic Challenge Solution

Lecture 135 11 - Animal Scene Logic Flow

Lecture 136 12 - Animal Scene Setup Challenge

Lecture 137 13 - Animal Scene Setup Challenge Solution

Lecture 138 14 - Drag Detection

Lecture 139 15 - Drag Movement

Lecture 140 16 - Release

Lecture 141 17 - Flight

Lecture 142 18 - Water Challenge

Lecture 143 19 - Water Challenge Solution

Lecture 144 20 - Animal Regen Challenge

Lecture 145 21 - Animal Regen Challenge Solution

Lecture 146 22 - Cup Scene

Lecture 147 22a - Cup Collisions Intro

Lecture 148 23 - Cup Collisions

Lecture 149 24 - Overall Flow

Lecture 150 25 - Main Scene, Score Manager Challenge

Lecture 151 26 -Main Scene, Score Manager Challenge Solution

Lecture 152 27 - Level Button Scene

Lecture 153 28 - Level Button Logic Challenge

Lecture 154 29 - Level Button Logic Challenge Solution

Lecture 155 30 - Scene Inheritence

Lecture 156 31 - Navigation Challenge

Lecture 157 32 - Navigation Challenge Solution

Lecture 158 33 - Game Ui Challenge

Lecture 159 34 - Game Ui Challenge Solution

Lecture 160 35 - Scorer Scene Logic

Lecture 161 36 - Scorer Scene Logic, Groups In Code

Lecture 162 37 - Scorer Scene Level Complete Challenge

Lecture 163 38 - Scorer Scene Level Complete Solution

Lecture 164 39 - Scorer Scene Attempts Challenge

Lecture 165 40 - Scorer Scene Attempts Solution

Lecture 166 41 - GameUi Logic Challenge

Lecture 167 41a - GameUi Logic Solution

Lecture 168 42 - Score Persistence Approach

Lecture 169 43 - Score Persistence #1

Lecture 170 44 - Score Persistence #2

Section 7: Game 3 - Memory Madness

Lecture 171 Introduction

Lecture 172 01 - Approach

Lecture 173 02 - Outline

Lecture 174 03 - Project Setup

Lecture 175 04 - Project Setup Labels

Lecture 176 05 - Master Scene

Lecture 177 06 - Custom Resources Intro

Lecture 178 07 - Custom Resources Example

Lecture 179 08 - Custom Resources Challenge

Lecture 180 09 - Custom Resources Challenge Solution

Lecture 181 10 - Image Files List Resource Setup

Lecture 182 11 - Image Files List Resource Challenge

Lecture 183 12 - Image Files List Resource Challenge Solution

Lecture 184 13 - Level Data Resources

Lecture 185 14 - Image Manager Image Load

Lecture 186 15 - Image Manager Image Functions Challenge

Lecture 187 16 - Image Manager Image Functions Challenge Solution

Lecture 188 17 - Level Button Outline

Lecture 189 18 - Level Button UI

Lecture 190 19 - Level Button Logic

Lecture 191 20 - Main Screen Layout

Lecture 192 21 - Front Sprite Intro

Lecture 193 22 - Front Sprite Tweens

Lecture 194 23 - Game Screen Layout

Lecture 195 24 - Game Screen Layout Challenge

Lecture 196 25 - Game Screen Layout Challenge Solution

Lecture 197 26 - Memory Tile Ui

Lecture 198 27 - Level Building Logic Outline

Lecture 199 28 - Level Building Logic Implementation

Lecture 200 29 - Level Building Logic Challenge

Lecture 201 30 - Level Building Logic Challenge Solution

Lecture 202 31 - Navigation Outline

Lecture 203 32 - Navigation Challenge

Lecture 204 33 - Navigation Challenge Solution

Lecture 205 34 - Scorer Logic Outline

Lecture 206 35 - Tile Logic

Lecture 207 36 - Scorer Scene

Lecture 208 37 - Scorer Logic 1

Lecture 209 38 - Scorer Logic 2

Lecture 210 39 - Tile Tweens

Lecture 211 40 - Game Over Challenge

Lecture 212 41 - Game Over Challenge Solution

Lecture 213 42 - Game Over UI Complete

Lecture 214 43 - Sound Manager

Lecture 215 44 - Updates, End Of Section

Section 8: Game 4 - Foxy Antics, the 80s Platformer!

Lecture 216 Introduction

Lecture 217 01 - Outline and goals

Lecture 218 02 - Setup Challenge

Lecture 219 03 - Setup Challenge Solution

Lecture 220 04 - Tile Map Layers

Lecture 221 05 - Player Scene

Lecture 222 06 - Player Animations

Lecture 223 07 - Player Movement

Lecture 224 08 - Player State

Lecture 225 09 - Enemy Outline

Lecture 226 10 - Base Enemy

Lecture 227 11 - Snail Visuals

Lecture 228 12 - Snail Logic

Lecture 229 13 - Frog Visuals

Lecture 230 14 - Frog Logic

Lecture 231 15 - Eagle Visuals

Lecture 232 16 - Eagle Logic

Lecture 233 17 - Bullets

Lecture 234 18 - Bullets Logic

Lecture 235 19 - Object Maker

Lecture 236 20 - Shooter Scene

Lecture 237 21 - Eagle Shoot Challenge

Lecture 238 22 - Eagle Shoot Challenge Solution

Lecture 239 23 - Explosion

Lecture 240 24 - Fruit Pickup

Lecture 241 25 - Ball Spikes Path Folllow

Lecture 242 26 - One way, Alternative Tiles

Lecture 243 27 - Player Invincible and Hurt Outline

Lecture 244 28 - Player Invincible and Hurt Challenge / Solution

Lecture 245 29 - Player Hurt

Lecture 246 30 - Player Lives

Lecture 247 31 - Hud Challenge

Lecture 248 32 - Hud Challenge Solution

Lecture 249 Hud Score And Lives

Lecture 250 34 - Boss Intro

Lecture 251 35 - Animation Trees and Determinism

Lecture 252 36 - Boss Logic

Lecture 253 37 - Checkpoint

Lecture 254 38 - Checkpoint Challenge

Lecture 255 39 - Checkpoint Challenge Solution

Lecture 256 40 - Main Scene

Lecture 257 41 - Moving Platform Approaches, PathFollow and Tween

Lecture 258 42 - Scene Navigation

Lecture 259 43 - Hud Navigation

Lecture 260 44 - Shake Cam

Lecture 261 45 - Parallax

Lecture 262 46 - Stopping Things

Lecture 263 47 - Pausing the Tree

Lecture 264 47a - Terrains (Autotiling)

Lecture 265 48 - Final thoughts and thank you

Section 9: Game 5 - Sokoban!

Lecture 266 Introduction

Lecture 267 01 - Learning Outline

Lecture 268 02 - Project Setup

Lecture 269 03 - Level Data Structure

Lecture 270 04 - Level Data Read

Lecture 271 05 - Main Scene

Lecture 272 06 - Level Button Scene

Lecture 273 07 - Main Scene Level Buttons Challenge

Lecture 274 08 - Main Scene Level Buttons Challenge Solution

Lecture 275 09 - Level and Player Scenes

Lecture 276 10 - Tile Map Layer Api

Lecture 277 11 - Building The Level

Lecture 278 12 - Placing Camera and Player

Lecture 279 13 - Level Button Navigation

Lecture 280 14 - Player Movement

Lecture 281 15 - Pushing Boxes

Lecture 282 16 - Game State

Lecture 283 17 - Game ui

Lecture 284 18 - Game Over ui

Lecture 285 19 - Completed Game

Section 10: Game 6 - Space Ace - Your challenge!

Lecture 286 Introduction

Lecture 287 01 - Introduction, this is different :D

Lecture 288 02 - Project Review

Lecture 289 03 - Ui Button Challenge

Lecture 290 04 - Ui Button Challenge Solution

Lecture 291 05 - Scenes Overview

Lecture 292 06 - Inheritance Overview

Lecture 293 07 - Player Movement

Lecture 294 08 - Player Movement Challenge

Lecture 295 09 - Player Movement Challenge Solution

Lecture 296 10 - Hit Box

Lecture 297 11 - Bullet Challenge

Lecture 298 12 - Bullet Challenge Solution

Lecture 299 13 - Bullet Movement

Lecture 300 14 - Bullet Creation Challenge

Lecture 301 15 - Bullet Creation Challenge Solution

Lecture 302 16 - PowerUp Scene

Lecture 303 17 - Power Up Challenge

Lecture 304 18 - Power Up Challenge Solution

Lecture 305 19 - Shield Challenge

Lecture 306 20 - Shield Challenge Solution

Lecture 307 21 - Player Powerup Shield

Lecture 308 22 - Explosion Challenge

Lecture 309 23 - Explosion Challenge Solution

Lecture 310 24 - Enemy Base Challenge

Lecture 311 25 - Enemy Base Challenge Solution

Lecture 312 26 - Enemy Shoots Challenge

Lecture 313 27 - Enemy Shoots Challenge Solution

Lecture 314 28 - Health Bar

Lecture 315 29 - Enemy Death Challenge

Lecture 316 30 - Enemy Death Challenge Solution

Lecture 317 31 - Power Up Spawn Challenge

Lecture 318 32 - Wave Manager Resource Challenge

Lecture 319 33 - Wave Manager Resource Challenge Solution

Lecture 320 34 - Wave Manager Scene

Lecture 321 35 - Game ui

Lecture 322 36 - Player Health Challenge

Lecture 323 37 - Player Health Challenge Solution

Lecture 324 38 - Scoring

Lecture 325 39 - Game Over

Lecture 326 40 - Saucer Intro

Lecture 327 41 - Saucer Scene

Lecture 328 42 - Saucer Manager Scene

Lecture 329 43 - Homing Missile Scene

Lecture 330 44 - Homing Missile Logic

Lecture 331 45 - Homing Missile Complete

Lecture 332 46 - Wave Manager Tweaks, Game Complete

Section 11: Game 7 - Do Not Mind me! (AI Navigation)

Lecture 333 Introduction

Lecture 334 01 -Game Outline

Lecture 335 02 - Paths and Terrains

Lecture 336 03 - Navigation 2D Outline

Lecture 337 04 - Navigation 2D implementation

Lecture 338 05 - Navigation Obstacles

Lecture 339 06 - Navigation Links

Lecture 340 07 - Tileset Navigation

Lecture 341 08 - Patrolling

Lecture 342 09 - Detecting

Lecture 343 10 - Field Of View

Lecture 344 11 - Chasing Searching

Lecture 345 12 - NPC Visuals

Lecture 346 13 - Bullet

Lecture 347 14 - NPC Shoot Challenge

Lecture 348 15 - NPC Shoot Challenge Solution

Lecture 349 16 - Pick Up Scene

Lecture 350 17- Exit Scene

Lecture 351 18 - Counting Pickups

Lecture 352 19 - Game Over Logic

Lecture 353 20 - Collision With Npc

Lecture 354 21 - Variable FOV and Speed

Lecture 355 22 - Avoidance, final map

Section 12: Deployment

Lecture 356 01 - Coming Soon

This course is designed for aspiring game developers who are interested in 2D game development using the C#.,Beginners: Individuals with little to no prior experience in game development or programming, who are eager to learn the foundations of 2D game development and start building their own games.,Hobbyists: Game enthusiasts who want to turn their passion into practical skills. This course provides a structured learning path to enhance their game development abilities and create engaging 2D games.,Self-taught Developers: Individuals who have already dabbled in game development or programming on their own and want to strengthen their skills, learn best practices, and deepen their understanding of the Godot 4 and C#.