Introduction To Computer Game Graphic With Unity Shader

Posted By: ELK1nG

Introduction To Computer Game Graphic With Unity Shader
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.09 GB | Duration: 2h 39m

Unity Shader, Shader And Graphic Design, Game Design, Unity 6

What you'll learn

Student will learn how to work with Unity Shader

Student can create different shading effects in Unity when they finish this course

Student will get used to Unity shader concepts such as: material, property, Pass, GrabPass, Texutre Map, Normal Map,

Student will have the background to continue their study with more complicated shading techniques

Student can create their own shader effect and sell it on the Unity Asset Store

Student will have their own porfolio in their CV and it will be helpful with their job application

Requirements

this course is for beginner. Only basic computer skill is required

Description

Unity Shader Design with Unity 6, the content is given as follows:Section 1: Basic Components and Structure in Unity ShaderLecture 1:Lecture 2: Install UnityLecture 2:Lecture 3: Unity User InterfaceLecture 3:Lecture 4: Basic Control in UnityLecture 4:Create Your First ShaderLecture 5:"Property" Concept in ShaderLecture 6:Add "Property" to Your First ShaderSection 2: Using Property in ShaderLecture 7:Normal Mapping In ShaderLecture 8:_MainTex PropertyLecture 9:Create Property and Holo Graphic ShaderSection 3: Texture Mapping in ShaderLecture 10:Add Texture to Your ShaderLecture 11:Scrolling Texture with UV Value (Cont.)Lecture 12:Scrolling Texture with UV Values (Cont.)Lecture 13:Create Transparent Object with ShaderSection 4: Lighting FunctionLecture 14:Diffuse LightingLecture 15:Phong LightingLecture 16:Phong Lighting (Cont.)Section 5: Physically Based RenderLecture 17:Metallic ShaderLecture 18:Transparent ShaderLecture 19:Fading ShaderLecture 20:Cutout Shader MaterialLecture 21:Mirror ShaderSection 6: Vertex FunctionLecture 22:Vertex ColorLecture 23:Extrude VertexLecture 24:Dynamic Vertex PositionSection 7: Fragment Shader and Grab PassLecture 25:First Vertex and Fragment ShaderLecture 26:Grab Pass to Draw Behind ObjectLecture 27:GrabPass with Stained Glass TextureSection 8: Screen Effect with Render TextureScreen Effect and Blend Texture EffectThank you and enjoy your course!!!

Overview

Section 1: Basic Components and Structure in Unity Shader

Lecture 1 Introduction

Lecture 2 Lecture 2: Install Unity

Lecture 3 Lecture 3: Unity User Interface

Lecture 4 Lecture 4: Basic Control in Unity

Lecture 5 Create Your First Shader

Lecture 6 "Property" Concept in Shader

Lecture 7 Lecture 3: Add "Property" to Your First Shader

Section 2: Using Property in Shader

Lecture 8 Normal Mapping In Shader

Lecture 9 _MainTex Property

Lecture 10 Create Property and Holo Graphic Shader

Section 3: Texture Mapping in Shader

Lecture 11 Add Texture to Your Shader

Lecture 12 Scrolling Texture with UV values

Lecture 13 Scrolling Texture with UV Value (Cont.)

Lecture 14 Scrolling Texture with UV Values (Cont.)

Lecture 15 Create Transparent Object with Shader

Section 4: Lighting Function

Lecture 16 Diffuse Lighting

Lecture 17 Phong Lighting

Lecture 18 Phong Lighting (Cont.)

Section 5: Physically Based Render

Lecture 19 Metallic Shader

Lecture 20 Transparent Shader

Lecture 21 Fading Shader

Lecture 22 Cutout Shader Material

Lecture 23 Mirror Shader

Section 6: Vertex Function

Lecture 24 Vertex Color

Lecture 25 Extrude Vertex

Lecture 26 Dynamic Vertex Position

Section 7: Fragment Shader and Grab Pass

Lecture 27 First Vertex and Fragment Shader

Lecture 28 Grab Pass to Draw Behind Object

Lecture 29 GrabPass with Stained Glass Texture

Lecture 30 Create Stained Glass Effect

Lecture 31 Create Water Effect

Section 8: Section 8: Screen Effect with Render Texture

Lecture 32 Screen Effect

Lecture 33 Blend Texture Effect

Section 9: Unity Shader Graph

Lecture 34 Create Your First Shader Graph

Lecture 35 Create Glowing Effect

Game designers or 3D artist designers who need to add visual effects to their projects.,People who want to learn computer graphic,Student who want to create their own asset and sell it