Game Design Essentials: Tools, Theories And Techniques
Last updated 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.66 GB | Duration: 4h 10m
Last updated 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.66 GB | Duration: 4h 10m
Harness the power of game design, psychology and systems thinking to understand your players and how games work.
What you'll learn
Learn to design games understanding all their constitutive parts and how they connect with each other
Learn to play games like a game designer (Analytical play)
Understand Systems Thinking to understand our world and existing games to transfer those experiences into your own games
Use the Design Thinking method to improve your design process
Use psychology to understand your players and create more directed experiences
Create spreadsheet simulations to balance your games
Use GDD and pitching to communicate with your team and different stakeholders
Requirements
Be able to access a text editor, slides presentation and spreadsheets
Having scrap paper and dices would be nice, since we are going to make some board games!
Description
This course offers a comprehensive framework to understand and practice game design. At the end of this course, you will have the tools and thinking process to understand why some games are fun and keep players playing for a long time, while others fail. WHAT YOU WILL LEARN…Understand the role of the game designer and other roles in game developmentHow to keep improving as a game designer and what skills you needWhat are game parts, mechanics and dynamics and understand the language of gamesHarness the power of Design Thinking to better Empathize, Ideate and Prototype your games.Use Psychology to understand your players and how they perceive your game What is a GDDWhat is a game pitchHow to communicate your game idea to your teamHow math and probability work in board and video gamesCreate game models using Google Spreadsheets to test your game earlyUse random, procedural generation and systems thinking to create systemic gameplay to design games that are interesting to play and watch.Analyze real and game systems to create meaningful games by relating players to their surroundings and experiencesHOW WILL YOU PRACTICE WHAT YOU HAVE LEARNEDYou will create a card game from a humble beginning all the way to a unique and engaging game.Each activity is designed to practice what you have just learned.The card game will be uniquely modified by you, so you can keep working on it even after the course ends.What is NOT included in this course…Programming languagesArt asset creation
Overview
Section 1: Section 1: Setting Up for Success
Lecture 1 Welcome
Lecture 2 About the Instructor and Game Design Thinking
Lecture 3 Companion Website
Lecture 4 0.1 & 0.2 Tiny Pixel Fights Instructions and Materials
Section 2: Game Design Basics
Lecture 5 Identifying the Elements of Asteroids
Lecture 6 1.1. Asteroid Elements
Lecture 7 What is a Game and What is Design
Lecture 8 The Role of the Game Designer
Lecture 9 Other Roles in Game Development
Lecture 10 Game Design Specialisations
Lecture 11 1.2. What is the role for you?
Lecture 12 Games' Unique Feature
Lecture 13 Game Mechanics
Lecture 14 MDA and other Game Design Frameworks
Lecture 15 1.3.1. & 1.3.2. List and Add Mechanics to Tiny Pixel Fights!
Lecture 16 How to keep Improving as a Game Designer?
Lecture 17 What Skills do you need to be a Game Designer?
Lecture 18 Game Design Basics - References
Lecture 19 Game Design Basics - Graphics & Slides
Lecture 20 Congratulations on Completing Section 2!
Section 3: The Game Design Thinking Process
Lecture 21 The Game Design Thinking Process
Lecture 22 Game Concept: Maslow's Hierarchy of Needs
Lecture 23 Game Concept: The Beginner's Mindset
Lecture 24 Game Pillars: Game Pillar Document
Lecture 25 Ideate: Ideation Techniques
Lecture 26 2.1. Using the SCAMPER technique on your favourite game
Lecture 27 Define: The Three Brains (YouTube)
Lecture 28 Define: The 5 Phases of Players’ Decision-Making
Lecture 29 Define: Automatic vs. Rational Decision-making
Lecture 30 Define: Interactive Loops for Decision-making
Lecture 31 Define: Bad Decision-Making
Lecture 32 Define: Interesting Decisions
Lecture 33 Define: Self-Determination Theory
Lecture 34 2.2. Brainstorming new mechanics
Lecture 35 Prototyping and Playtesting: Three Hats For Analysing Games
Lecture 36 Prototyping and Playtesting: Csikszentmihalyi's Flow Theory
Lecture 37 2.3. Playtest your new mechanics!
Lecture 38 The Game Design Thinking Process — Graphics & Slides
Lecture 39 The Game Design Thinking Process — References
Lecture 40 Congratulations on Finishing Section 3
Lecture 41 Can you leave us a review?
Section 4: Communicating your Game
Lecture 42 What is a GDD?
Lecture 43 Creating Compelling Documents
Lecture 44 3.1. Write a Concept GDD
Lecture 45 Use presentations as a lethal weapon!
Lecture 46 Pitching your Game
Lecture 47 Talk — 30 things I hate about your game pitch
Lecture 48 3.2. Create a 3-minute presentation!
Lecture 49 Communicating Your Game - References
Lecture 50 Communicating Your Game - Slides
Section 5: Math & Probability
Lecture 51 Math & Probability in Games
Lecture 52 Probability in Board Games
Lecture 53 Probability in Video Games
Lecture 54 Excel Basics
Lecture 55 Using Spreadsheets for Modelling
Lecture 56 4.1., 4.2. Balancing Tiny Pixel Fights
Lecture 57 Random and Procedural elements
Lecture 58 Playtesting Your Balance!
Lecture 59 Math & Probability - References
Lecture 60 Math & Probability - Slides
Section 6: Introduction to Game System Design
Lecture 61 Introduction to Systems Thinking
Lecture 62 Systemic Game Design
Lecture 63 Systems Parts
Lecture 64 Feedback Loops
Lecture 65 5.1.1. & 5.1.2. Find and Create some Feedback loops
Lecture 66 Real Systems Analysis
Lecture 67 Game Systems Analysis
Lecture 68 5.2. What other systems can you add?
Lecture 69 Introduction to Game Systems Design
Lecture 70 Introduction to Game Systems Design - Slides
Section 7: Farewell
Lecture 71 Congratulations!
Lecture 72 Course survey
Lecture 73 6.1. Moving the Game Forward
Lecture 74 6.2. Sharing Your Companion Website
Lecture 75 Acknowledgements and Attribution
Lecture 76 Bonus Lecture
Any person who wants to understand how to create engaging and meaningful experiences,Beginner game designers who wants to acquire more specific, hands-on knowledge and experience,People related to game developent who wants to transition to a game designer role