Draw Heads Fast, At Any Angle. Methods Of A Storyboard Pro

Posted By: ELK1nG

Draw Heads Fast, At Any Angle. Methods Of A Storyboard Pro
Published 12/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.58 GB | Duration: 2h 46m

This isn't an academic portrait course. It's the head drawing method I've used as a storyboarder / illustrator for years

What you'll learn

Learn how to draw believable heads from any angle, fast and without reference.

Use a simple yet reliable breakdown of the main forms to get you most of the way to a believable head quickly that works from all angles..

My method combines what I've learned from George Bridgman, Andrew Loomis and John Watkiss (John was my teacher and drawing mentor)..

This course covers a method of quick construction to establish head positions, and placement of the features, quickly and reliably.

Learn an overview of the features with tips on their construction.

My method of self testing so you can improve quickly by making mistakes and becoming aware of them.

Learn an introduction to muscles and expression.

This course will show you how to block in those heads in so you can keep sketching in those scenes in the usual hurry.

This course does not claim to show you everything there is to know about drawing heads, but rather how to break it down practically for a speedier workflow.

Requirements

Any drawing tool you like will do. A pencil works great! Or you can work digitally. Layers are needed for some lessons (self testing for example) so tracing paper if you are working traditionally. Any old paper since you'll be practicing and making mistakes a lot. That's how you improve. So an eagerness to discover where your shortcoming lie is a must. You need to be comfortable drawing 3 dimensional forms in perspective. Boxes, cylinders, triangular shapes, balls, ellipses, that sort of thing. If you are comfortable with that, let's get started!

Description

Drawing believable heads from any angle, and fast. That's what I had to learn to do as a storyboard artist working with directors on tv shows, movies and commercials. To do that you need to know your way around a head.Heads are complicated. Easy to mess up. I needed a simple yet reliable breakdown of the main forms to get me most of the way to a believable head quickly. At least at the start. I kept on learning less immediately essential details in the meantime.I needed something that worked from any angle so I wasn't stuck to a few positions. So the heads looked believable and the features were all in the right places every time.The method I arrived at combined the teachings of George Bridgman, Andrew Loomis and John Watkiss. John I was fortunate to know personally as both a friend and mentor for many years before his tragically early death.This class covers a method of quick construction to establish head positions, and placement of the features, quickly and reliably. Also an overview of the features with tips on their construction, a way to test yourself so you can improve quickly by making mistakes and becoming aware of them, muscles, expressions and so on.A lot of years of learning on my part, condensed into a single class. Of course you'll need to keep working at improving over time and I can't cover every aspect in huge detail, but this class will show you how to get those heads blocked in so you can keep sketching in those scenes in the usual hurry!What do you need?Any drawing tool you like will do. A pencil works great! Or you can work digitally. Layers are needed for some lessons (self testing for example) so tracing paper if you are working traditionally.Any old paper since you'll be practicing and making mistakes a lot. That's how you improve. So an eagerness to discover where your shortcoming lie is a must.You need to be comfortable drawing 3 dimensional forms in perspective. Boxes, cylinders, triangular shapes, balls, ellipses, that sort of thing.If you are comfortable with that, let's get started!

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Requirements

Lecture 3 Very simple

Lecture 4 Loomis Method Quick Overview

Lecture 5 George Bridgman's Approach

Lecture 6 More on the Loomis Method

Lecture 7 The Satellite Cube

Lecture 8 Using Magazines

Lecture 9 Starting With a Cylinder

Lecture 10 Planes

Lecture 11 Skulls

Lecture 12 Muscles of Expression

Lecture 13 The Mouth: Some Tips

Lecture 14 Noses: Some Tips

Lecture 15 Ears: Some Tips

Lecture 16 Eyes: Some Tips

Lecture 17 Fat, Aging, and Some Expressions

Lecture 18 Light and Shade

Lecture 19 Placing the Head on the Neck

Lecture 20 Rhythm Lines

Lecture 21 Some Timelapse Doodles

Lecture 22 Self Testing

Lecture 23 A Fun Project

Lecture 24 Conclusion

Artists who want to draw storyboards, comics and illustrations, or sketch out scenes for any reason. Urban sketching, for example. Illustrators who draw sequential art. Cartoonists.