Draw Heads Fast, At Any Angle. Methods Of A Storyboard Pro
Published 12/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.58 GB | Duration: 2h 46m
Published 12/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.58 GB | Duration: 2h 46m
This isn't an academic portrait course. It's the head drawing method I've used as a storyboarder / illustrator for years
What you'll learn
Learn how to draw believable heads from any angle, fast and without reference.
Use a simple yet reliable breakdown of the main forms to get you most of the way to a believable head quickly that works from all angles..
My method combines what I've learned from George Bridgman, Andrew Loomis and John Watkiss (John was my teacher and drawing mentor)..
This course covers a method of quick construction to establish head positions, and placement of the features, quickly and reliably.
Learn an overview of the features with tips on their construction.
My method of self testing so you can improve quickly by making mistakes and becoming aware of them.
Learn an introduction to muscles and expression.
This course will show you how to block in those heads in so you can keep sketching in those scenes in the usual hurry.
This course does not claim to show you everything there is to know about drawing heads, but rather how to break it down practically for a speedier workflow.
Requirements
Any drawing tool you like will do. A pencil works great! Or you can work digitally. Layers are needed for some lessons (self testing for example) so tracing paper if you are working traditionally. Any old paper since you'll be practicing and making mistakes a lot. That's how you improve. So an eagerness to discover where your shortcoming lie is a must. You need to be comfortable drawing 3 dimensional forms in perspective. Boxes, cylinders, triangular shapes, balls, ellipses, that sort of thing. If you are comfortable with that, let's get started!
Description
Drawing believable heads from any angle, and fast. That's what I had to learn to do as a storyboard artist working with directors on tv shows, movies and commercials. To do that you need to know your way around a head.Heads are complicated. Easy to mess up. I needed a simple yet reliable breakdown of the main forms to get me most of the way to a believable head quickly. At least at the start. I kept on learning less immediately essential details in the meantime.I needed something that worked from any angle so I wasn't stuck to a few positions. So the heads looked believable and the features were all in the right places every time.The method I arrived at combined the teachings of George Bridgman, Andrew Loomis and John Watkiss. John I was fortunate to know personally as both a friend and mentor for many years before his tragically early death.This class covers a method of quick construction to establish head positions, and placement of the features, quickly and reliably. Also an overview of the features with tips on their construction, a way to test yourself so you can improve quickly by making mistakes and becoming aware of them, muscles, expressions and so on.A lot of years of learning on my part, condensed into a single class. Of course you'll need to keep working at improving over time and I can't cover every aspect in huge detail, but this class will show you how to get those heads blocked in so you can keep sketching in those scenes in the usual hurry!What do you need?Any drawing tool you like will do. A pencil works great! Or you can work digitally. Layers are needed for some lessons (self testing for example) so tracing paper if you are working traditionally.Any old paper since you'll be practicing and making mistakes a lot. That's how you improve. So an eagerness to discover where your shortcoming lie is a must.You need to be comfortable drawing 3 dimensional forms in perspective. Boxes, cylinders, triangular shapes, balls, ellipses, that sort of thing.If you are comfortable with that, let's get started!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Requirements
Lecture 3 Very simple
Lecture 4 Loomis Method Quick Overview
Lecture 5 George Bridgman's Approach
Lecture 6 More on the Loomis Method
Lecture 7 The Satellite Cube
Lecture 8 Using Magazines
Lecture 9 Starting With a Cylinder
Lecture 10 Planes
Lecture 11 Skulls
Lecture 12 Muscles of Expression
Lecture 13 The Mouth: Some Tips
Lecture 14 Noses: Some Tips
Lecture 15 Ears: Some Tips
Lecture 16 Eyes: Some Tips
Lecture 17 Fat, Aging, and Some Expressions
Lecture 18 Light and Shade
Lecture 19 Placing the Head on the Neck
Lecture 20 Rhythm Lines
Lecture 21 Some Timelapse Doodles
Lecture 22 Self Testing
Lecture 23 A Fun Project
Lecture 24 Conclusion
Artists who want to draw storyboards, comics and illustrations, or sketch out scenes for any reason. Urban sketching, for example. Illustrators who draw sequential art. Cartoonists.