Build A Sand Physics Simulation In Unity 6 – From Scratch!

Posted By: ELK1nG

Build A Sand Physics Simulation In Unity 6 – From Scratch!
Last updated 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 782.29 MB | Duration: 2h 29m

Let's remake one of the most satisfying game mechanics in Unity 6

What you'll learn

Create fun Sand mechanics like found in Games such as Sand Blast & Powder Toys

Learn to design and implement core game mechanics for casual and hypercasual mobile games

Understand how to create a simple yet engaging gameplay

Apply best practices to optimize performance and user experience in mobile games

Requirements

Willingness to learn and experiment with simple game mechanics and systems.

It's highly encouraged to have taken one of my previous beginner courses before this one.

Description

Hey Guys, Welcome to the Ultimate Journey into the creation of a 2D Sand Physics Simulation in Unity 6!If you’ve ever played those addictive falling sand games, or simply want to create your own Sandbox Simulator with Custom Physics, or even take the source code to experiment with it, you're at the right place !In this course, we’re going to embark on a Thrilling Adventure through the Fundamental Mechanics of sand simulation games. This, will drastically improve your Unity & coding skills.First off, you will learn how to create a Pixel Grid World, where every cell matters. This is the beating heart of our simulation.Once that’s ready, we can start having fun!You will learn how to create Falling Sand Particles, completely custom, without using Unity’s physics engine.We will add Gravity & Movement Rules so that sand flows naturally, just like in real life.You will discover how to Detect Connected Regions using Breadth-First Search (BFS), so that entire shapes and chunks behave as one.We will generate Random Shapes with Colors, and drop them into the world, just like puzzle pieces.And if you guys are hyped, we can simulate Water, which flows, splashes, and interacts with sand in mesmerizing ways.But that’s not all…We’ll go deeper into Code Architecture so that your simulation is solid and easy to expand. You won’t just throw scripts everywhere — you’ll learn how to structure your project like a pro, making your engine scalable for future projects.Along the way, you’ll master essential Game Dev Concepts like:Efficient Texture Updates (so your simulation runs smoothly, we can still improve that further btw ;))Shape Spawning & Collision DetectionCustom Managers to control the flow of the simulationBest Coding Practices (so you don’t end up with spaghetti code)And of course, we’ll add the finishing touches that make it satisfying and addictive:Smooth Input handlingSaturation & Value variation for our shapesFaster falling sandSymmetric Falling Sand implementationAll along the way, I’ll give you Tips & Tricks that will help you code faster, smarter, and in a way that makes game dev way more enjoyable.So… Are you ready to level up your Unity skills and create an Exceptional 2D Sand Physics Simulation that you can play, expand, and even publish?Join me in this exciting journey, and Enroll now!

Overview

Section 1: The Basics

Lecture 1 Presentation

Lecture 2 Introduction

Lecture 3 Sand Fountain

Section 2: Better Input

Lecture 4 Falling sand on drag

Section 3: Shapes

Lecture 5 Generating the Shapes

Lecture 6 Spawning a shape on click

Lecture 7 Fixing Falling Side issue

Lecture 8 Creating the Shape Holders

Lecture 9 Controlling the Shape Holders

Lecture 10 Dropping the Shape Holders

Lecture 11 Clamping the Shape Position

Section 4: Matching

Lecture 12 The Color Match Algorithm

Lecture 13 Quality of Life improvements

Section 5: Bonus Section

Lecture 14 Bonus Lecture

Aspiring game developers interested in building casual and hypercasual mobile games.,Indie developers looking to enhance their understanding of game mechanics and systems.,Hobbyists and enthusiasts curious about how to create engaging gameplay with minimal resources.