Blender To Unreal Engine Character Creation
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 64.11 GB | Duration: 48h 37m
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 64.11 GB | Duration: 48h 37m
Model and Texture a Realistic Character and Play it inside Unreal Engine!
What you'll learn
Learn the basics of human anatomy and sculpting a realistic character
Learn the foundation of creating wrinkles and folds for cloth
Learn how to create organized UVs and create texture maps
Learn how to make hair maps for hair creation
Efficiently use resources while keeping visual fidelity for games
Utilize Unreal Engine Blueprint and Visual Scripting
Create a complete playable character in a game engine
Requirements
At least basic knowledge of Blender, Substance Painter, and Unreal Engine is required
Description
Instructor InfoCorazon Bryant is a professional 3d artist currently working for the government creating 3d models for military training. She has over 25 years of experience with art in the realm of both traditional and digital. What ignites her to wake up every morning is knowing that she will be able to use her artistic talent to help with protecting our country’s national security and she also finds fulfillment in teaching and inspiring students to surpass their own wildest expectations.Course InfoLearn to create a high-quality character, integrate it into a game engine, and explore it within a captivating environment in the "Blender to Unreal Engine Character Creation" course at Victory3D. Starting with sculpting in Blender, you'll create the character's full body and outfit, emphasizing anatomy, cloth wrinkles, and folds. Following this, the course dives into retopologizing to create a low-poly mesh, UV unwrapping, and texturing using Substance Painter to achieve realistic skin and fabric. Techniques for hair creation, technical checks, Unreal Engine setup, material creation, animation, and environment integration will all be covered. By the end, you'll possess the skills to render scenes and optimize 3D assets for performance, ensuring visual appeal while using resources efficiently. If you're eager to master the process of creating game-ready characters, this course is tailored for you.What You Will Learn:The basics of human anatomy and sculpting a realistic characterThe foundation of creating wrinkles and folds for clothHow to create organized UVs and create texture mapsHow to make hair maps for hair creation Efficiently use resources while keeping visual fidelity for gamesUse Unreal Engine Blueprint and Visual ScriptingCreate a complete playable character inside a game engine
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 References
Section 2: Character Sculpting
Lecture 3 Head Basic Forms 1
Lecture 4 Head Basic Forms 2
Lecture 5 Head Basic Forms 3
Lecture 6 Tweaks & Eyeball
Lecture 7 More Tweaks & Neck
Lecture 8 Paint Test 1
Lecture 9 Paint Test 2
Lecture 10 Light Test
Lecture 11 Accuracy Check
Lecture 12 Torso Basic Shape
Lecture 13 Arms Basic Shape
Lecture 14 Hands Basic Shape
Lecture 15 Lower Body Basic Shape
Lecture 16 Fingers
Lecture 17 Body Tweaks
Lecture 18 Toes
Lecture 19 Proportion
Lecture 20 Base Outfit
Lecture 21 Base Pants
Lecture 22 Pants Folds
Lecture 23 Boots Basic Shape
Lecture 24 Boots Ridges
Lecture 25 Boots More Shapes
Lecture 26 Vest Holster Base 1
Lecture 27 Vest Holster Base 2
Lecture 28 Vest Holster Base 3
Lecture 29 Vest Holster Base 4
Section 3: Character Retopologizing
Lecture 30 Real World Size
Lecture 31 Intro to Retopo
Lecture 32 Essential Loops Face
Lecture 33 Essential Loops Neck, Arm & Hands
Lecture 34 Essential Loops Shirt, Pants, & Shoes
Lecture 35 Retopo Face
Lecture 36 Retopo Head & Neck
Lecture 37 Retopo Shoulders and Ears
Lecture 38 Retopo Lower Arms & Hands
Lecture 39 Retopo Hands Full
Lecture 40 Retopo Shirt 1
Lecture 41 Retopo Shirt 2
Lecture 42 Retopo Shirt 3
Lecture 43 Retopo Pants Pocket
Lecture 44 Retopo Pants Top 1
Lecture 45 Retopo Pants Top 2
Lecture 46 Retopo Pants Bottom 1
Lecture 47 Retopo Pants Bottom 2
Lecture 48 Retopo Shoes
Lecture 49 Shoe Laces
Lecture 50 Retopo Vest Straps 1
Lecture 51 Retopo Vest Pocket
Lecture 52 Retopo Gun Holder
Lecture 53 Retopo Vest Straps 2
Lecture 54 Retopo Vest Edits
Section 4: Clean Ups, Shirt Edits, and Eyeball
Lecture 55 Low Poly Clean Up
Lecture 56 Shirt Edits
Lecture 57 Eyeball
Lecture 58 Caruncle & Tear Duct
Section 5: Unwrapping the Character
Lecture 59 Intro to Unwrapping
Lecture 60 Unwrap Character
Lecture 61 Unwrap Shirt
Lecture 62 Unwrap Vest Holster 1
Lecture 63 Unwrap Vest Holster 2
Lecture 64 Unwrap Vest Holster 3
Lecture 65 Unwrap Pants
Lecture 66 Unwrap Shoes
Lecture 67 Unwrap Caruncle & Tear Duct
Lecture 68 Pack UVs & Material Setup
Section 6: Details - Projection, Tertiary and Micro
Lecture 69 Head & Arms Projection
Lecture 70 Shirt Projection
Lecture 71 Pants Projection and Shoe Fixes
Lecture 72 Skin Mesh Clean Up
Lecture 73 Head Tertiary Forms
Lecture 74 Hands & Arms Tertiary Forms
Lecture 75 Shirt Tertiary Forms
Lecture 76 Pants Tertiary Forms 1
Lecture 77 Pants Tertiary Forms 2
Lecture 78 Micro Details Pores
Lecture 79 Micro Details Touch Ups
Lecture 80 Holster Details 1
Lecture 81 Holster Details 2 & Touch Ups
Section 7: Baking & Texturing
Lecture 82 Face Body Baking
Lecture 83 Outfit Baking
Lecture 84 Vertex Color
Lecture 85 Substance Setup
Lecture 86 Hair Paint Temporary
Lecture 87 Skin Texture 1
Lecture 88 Skin Texture 2
Lecture 89 Outfit Base Texture
Lecture 90 Shoe Texture Details
Lecture 91 Dirt Texture
Lecture 92 Stitches 1
Lecture 93 Stitches 2
Lecture 94 Export Textures
Section 8: Hair Creation
Lecture 95 Hair Creation 1
Lecture 96 Hair Creation 2
Lecture 97 Eyebrows 1
Lecture 98 Eyebrows 2
Lecture 99 Beard
Lecture 100 Eyelashes 1
Lecture 101 Eyelashes 2
Lecture 102 Fixes
Section 9: Unreal Setup & Render
Lecture 103 Animation Setup
Lecture 104 Materials Setup
Lecture 105 Hair Unreal Setup
Lecture 106 Animation Blueprint Setup
Lecture 107 Visual Scripting & Hair Bind
Lecture 108 Environment Setup
Lecture 109 Portrait Setup
Lecture 110 Lights & Cameras
Lecture 111 Render Views
For those who want to know all about game development and character creation