Blender 3D Artist: Forge Aaa Weapons
Published 6/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.88 GB | Duration: 13h 46m
Published 6/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.88 GB | Duration: 13h 46m
The complete Pipeline for 3D Weapon Creation
What you'll learn
Model and Sculpt a HighPoly Weapon
Optimize Assets for Games
Create advance PBR Textures
Present the Weapons with clean and cinematic Renders
Requirements
No prior Knowledge is required
Basic Blender Knowledge is recommended
A Pen Tablet or Display is recommended
Description
If you want to create amazing weapons for your projects this is the perfect course for you! My name is Abraham Leal, i have over 13 years of experience in the industry and i will be your istructor throughout this course.In this course we will go over Modelling, Sculpting, Uving, Texturing and Rendering a Fantasy Weapon with the best quality and results. We will be using Blender and Substance Painter to achieve this and i will be guiding you thru every step of the way. We will start from absolute Zero and i have included a chapter 0 in case you need to cover the basics of the 3D World and Blender.The course will take you from the very analysis of our concept all the way to final presentation in a cinematic render. We will go over the best practices for modelling and sculpting. I will also cover the whole retopology process a fundamental part of the game production pipeline. After that we will create efficient and easy uvs before texturing everything using a PBR workflow.At the end i will show you several ways to present your work in order to get you an amazing portfolio piece!
Overview
Section 1: Introduction to Blender
Lecture 1 Introduction Video
Lecture 2 Introduction to Blender
Lecture 3 Components
Lecture 4 Modifiers
Lecture 5 3D Cursor
Lecture 6 The Barrel
Lecture 7 The Render
Section 2: Project Setup
Lecture 8 Project Setup
Lecture 9 Analysis of the Concept
Lecture 10 Block In
Lecture 11 From Simple to complex
Lecture 12 Handle Upper Elements
Lecture 13 Handle Spikes
Lecture 14 Sculpting Basics
Lecture 15 Handle Sculpting
Lecture 16 Secondary Shapes
Lecture 17 Tertiary Shapes
Lecture 18 Pommel Sculpt
Lecture 19 Upper Handle Sculpt
Lecture 20 Remeshing
Lecture 21 Decimation
Section 3: Modelling and Sculpting
Lecture 22 Volcanoe BlockIn
Lecture 23 Blade BlockIn
Lecture 24 Volcanoe Secondary Shapes
Lecture 25 Volcanoe Tertiary Shapes
Lecture 26 Stone Details
Lecture 27 Axe Details
Lecture 28 Hammer Modelling
Lecture 29 Hammer Sculpting
Lecture 30 Support Modelling
Lecture 31 Horizontal Supports
Lecture 32 Base Support
Lecture 33 Clay Render
Section 4: Retopology
Lecture 34 The Baking Process
Lecture 35 Retopoflow
Lecture 36 Retopology Basics
Lecture 37 Pommel Retopology
Lecture 38 Model Retopology
Lecture 39 Rock Handle Retopology
Lecture 40 Smooth Method
Lecture 41 Handle Details Retopology
Lecture 42 Hammer Retopology
Lecture 43 Axe Retopology
Lecture 44 Volcanoe Retopology
Lecture 45 Merging Geometries
Section 5: Uvs and Textures
Lecture 46 Intro to Uvs
Lecture 47 Uv Checker
Lecture 48 Unwrapping Complex Shapes
Lecture 49 Packaging Uvs
Lecture 50 Mirroring Uvs
Lecture 51 Baking Preparation
Lecture 52 Substance Painter
Lecture 53 Face Orientation
Lecture 54 Substance Interface
Lecture 55 Texturing Workflow
Lecture 56 Texturing Metal
Lecture 57 Texturing Blade
Lecture 58 Emissive Maps
Lecture 59 Final Details
Section 6: Rendering and Presentation
Lecture 60 Shader Setup
Lecture 61 Studio Render
Lecture 62 Turntable Animation
Lecture 63 Cinematic BlockIn
Lecture 64 Fog and Glare
Lecture 65 Displacement and DOF
Lecture 66 Final Words
Beginner 3D Artists,Beginner Texture Artists,Artists interested in Digital Sculpting