Best Practices Of Game Architecture
Published 9/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 511.50 MB | Duration: 0h 45m
Published 9/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 511.50 MB | Duration: 0h 45m
Shooter Game Example | Clean Architecture | Domain-Driven Design | State-Driven UI | Best Practices
What you'll learn
You will learn how to organize a convenient project structure
You will learn how to design a professional modular project architecture
You will learn how to write quality code
You will learn how to use principles of Clean Architecture and Domain-Driven Design in game development
You will learn what State-Driven UI is and how State-Driven UI differs from View-Driven UI
You will learn how to expand the capabilities of the Unity to make your work more convenient and productive
You will learn how to use Stylus to write beautiful styles for the UIToolkit
You will get access to the project's sources, as well as several useful packages
Requirements
Basic knowledge of C# and Unity
Description
In this video course, I will show you an example of a prototype of a shooter on the Unity engine and UIToolkit written in compliance with all the best practices that I have collected over many years of work.In this course:- We will look at the best practices for organizing the structure of a Unity project.- We will look at the principles of designing professional architecture of game projects, such as: Clean Architecture, Domain-Driven Design and State-Driven UI.- We will look at the possibilities of extending Unity to improve the productivity of the workflow.- And I will also tell you about all the all internal details of my project.After watching this course:- You will learn all the basic principles of developing a high-quality game project.- You will be able to use this example as a template for your own projects, which will help you save a lot of time during the initial development of your project.Please note that I will not be writing code in real time, as is done in many other courses.I will only show the already written code and comment on it.Thanks to this approach, my course turned out to be very short, but at the same time contains a fairly large amount of useful information that I have collected over many years.Enjoy watching!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Let's Play
Section 2: Project Overview
Lecture 3 Organization Of Project
Lecture 4 Project
Lecture 5 Project.UI
Lecture 6 Project.App
Lecture 7 Project.Entities
Lecture 8 Project.Infrastructure
Section 3: Dependencies Overview
Lecture 9 Clean Architecture Game Framework
Lecture 10 Addressables Extensions
Lecture 11 Addressable Source Generator
Lecture 12 Colorful Project Window
Lecture 13 UIToolkit Theme Style Sheet
Section 4: Conclusion
Lecture 14 Conclusion
Middle and senior Unity developer