60 Days: The Complete Pro Ui/Ux & Design Thinking Bootcamp™

Posted By: ELK1nG

60 Days: The Complete Pro Ui/Ux & Design Thinking Bootcamp™
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.89 GB | Duration: 6h 8m

Complete UI/UX for Value Innovation Products & Services – Future AI & Business Leaders

What you'll learn

Program Description: Master UI/UX design to create products and services that deliver exceptional value, engage users, and drive innovation. This program equips

Understand why UI/UX is critical for product success and user satisfaction.

Explore real-world examples to clearly define what UI/UX means.

Study a complete case of the design process from concept to delivery.

Conduct user interviews to gather deep primary research insights.

Map user journeys to visualize experiences and pain points.

Perform secondary research through online studies and market analysis.

Analyze visual references and inspirations for creative direction.

Apply brainstorming, creativity, and teamwork in ideation sessions.

Sketch initial design concepts to bring ideas to life.

Build prototypes for interactive product testing.

Test and refine designs based on user feedback and usability metrics.

Perform screen analysis for mobile, desktop, and tablet UIs.

Master color theory to enhance usability, aesthetics, and brand identity.

Apply the full IDEO design thinking process to solve complex challenges.

Use Jakob Nielsen’s heuristics to design user-friendly interfaces.

Apply Gestalt principles to create intuitive visual layouts.

Implement LEAN, AGILE, and Six Sigma methodologies for design efficiency.

Develop a creativity mindset to approach problems with fresh perspectives.

Reflect and define your personal design philosophy.

Requirements

Anyone can learn this master class it is very simple and deep.

Description

Program Description:Master UI/UX design to create products and services that deliver exceptional value, engage users, and drive innovation. This program equips future AI leaders, data scientists, product designers, and business innovators with a holistic approach to designing intuitive, impactful, and future-ready experiences.You Will Learn:UI/UX Statistics: Understand trends and impact of effective designWhy UI/UX Matters: Importance for business success and user engagementWhat is UI/UX: Live examples to explore real-world applicationsCase Study – Design Process: Step-by-step journey from research to productPrimary Research:User InterviewsObservations & InsightsMapping User JourneysSecondary Research:Online StudiesCase Studies AnalysisVisual References & InspirationsIdeation Techniques:Creativity & BrainstormingTeam CollaborationSketching & Concept DevelopmentPrototyping & Testing: Build, refine, and validate interactive designsScreen Analysis: Desktop, Mobile, and 10-inch UI reviewsColor Theory for UI/UX:Understanding color psychologyColor harmony, contrast, and accessibilityApplying colors to enhance usability and engagementDesign Thinking Process:Empathize: Understand user needs and pain pointsDefine: Frame user problems clearlyIdeate: Generate creative solutionsPrototype: Build tangible representations of ideasTest: Validate solutions and iterate for improvementHeuristics Principles (Jakob Nielsen):Flexibility, visibility, and user guidanceConsistency, freedom, and error preventionAesthetic, minimal, and intuitive designGestalt Psychology in Design:Figure & Ground, Closure, Proximity, SimplicityContinuation, Symmetry, Common FateDesign Approaches:Common Sense Design ProcessLEAN & AGILE MethodologiesSix Sigma for quality improvementCreativity Mindset: Unlock innovative design potentialReflection: Define what design means for youThis program prepares participants to create user-centric, innovative products and services, integrating AI, business strategy, color theory, and design thinking to lead in the future of technology and business.

Overview

Section 1: Statistics of UIUX

Lecture 1 Statistics of UIUX

Section 2: Why UIUX

Lecture 2 Why UIUX

Section 3: What is UIUX Live Examples

Lecture 3 What is UIUX Live Examples

Section 4: Case study - Design Process

Lecture 4 Case study - Design Process

Section 5: Primary Research 1 User Interview

Lecture 5 Primary Research 1 User Interview

Section 6: Primary Research 2

Lecture 6 Primary Research 2

Section 7: Primary Research 3 Mapping

Lecture 7 Primary Research 3 Mapping

Section 8: Secondary Research 2 Case Studies

Lecture 8 Secondary Research 2 Case Studies

Section 9: Secondary Research 2 Case Studies

Lecture 9 Secondary Research 2 Case Studies

Section 10: Secondary Research 3 Visuals

Lecture 10 Secondary Research 3 Visuals

Section 11: Secondary Research 4 Inspirations

Lecture 11 Secondary Research 4 Inspirations

Section 12: Ideation 1 Creativity

Lecture 12 Ideation 1 Creativity

Section 13: Ideation 2 Creativity

Lecture 13 Ideation 2 Creativity

Section 14: Ideation 3 Sketching

Lecture 14 Ideation 3 Sketching

Section 15: Prototype

Lecture 15 Prototype

Section 16: Testing

Lecture 16 Testing

Section 17: Screen Analysis 1

Lecture 17 Screen Analysis 1

Section 18: Screen Analysis 2

Lecture 18 Screen Analysis 2

Section 19: Screen analysis 3 - 10 inch UI

Lecture 19 Screen analysis 3 - 10 inch UI

Section 20: Screen Analysis

Lecture 20 Screen Analysis

Section 21: Heurisitics Principle Jakob nielsen

Lecture 21 Heurisitics Principle Jakob nielsen

Section 22: Heurisitics, flexibility, visibility,Help for users

Lecture 22 Heurisitics, flexibility, visibility,Help for users

Section 23: Heuristics Consistency,Freedom, Error Prevention

Lecture 23 Heuristics Consistency,Freedom, Error Prevention

Section 24: Heuristics- Aesthetic, minimal,Easy Recogntion for user

Lecture 24 Heuristics- Aesthetic, minimal,Easy Recogntion for user

Section 25: Gestalt law of Psychology

Lecture 25 Gestalt law of Psychology

Section 26: Law of figure & Ground, Closure

Lecture 26 Law of figure & Ground, Closure

Section 27: Law of Proximity, Simplicity

Lecture 27 Law of Proximity, Simplicity

Section 28: Law of Continution,Symmetry, Common Fate

Lecture 28 Law of Continution,Symmetry, Common Fate

Section 29: Common sense Design Process

Lecture 29 Common sense Design Process

Section 30: LEAN Approach

Lecture 30 LEAN Approach

Section 31: AGILE Approach

Lecture 31 AGILE Approach

Section 32: 6 Sigma

Lecture 32 6 Sigma

Section 33: Different Approach of Projects

Lecture 33 Different Approach of Projects

Section 34: We all are Creative

Lecture 34 We all are Creative

Section 35: Whats Design for U ?

Lecture 35 Whats Design for U ?

Section 36: Conclusion

Lecture 36 Conclusion

Section 37: Introduction colour study skill share

Lecture 37 Introduction colour study skill share

Section 38: What is colour wheel ?

Lecture 38 What is colour wheel ?

Section 39: Red,Green,Blue- Cyan,Magenta,Yellow,Kblack understanding

Lecture 39 Red,Green,Blue- Cyan,Magenta,Yellow,Kblack understanding

Section 40: What is Hues, Tint, shades, tones ?

Lecture 40 What is Hues, Tint, shades, tones ?

Section 41: Colour extrcation techniques

Lecture 41 Colour extrcation techniques

Section 42: Painting Emotions of Colour

Lecture 42 Painting Emotions of Colour

Section 43: Colour interaction & creative brochure design & painted

Lecture 43 Colour interaction & creative brochure design & painted

Section 44: Expression of colours, emotion, economic status,love etc.

Lecture 44 Expression of colours, emotion, economic status,love etc.

Section 45: Synesthesia introduction

Lecture 45 Synesthesia introduction

Section 46: Colour challenge to understand Synthesai

Lecture 46 Colour challenge to understand Synthesai

Section 47: Practical applications of synesthesia

Lecture 47 Practical applications of synesthesia

Section 48: Colour varies for cultures

Lecture 48 Colour varies for cultures

Section 49: Functional colours & meaning

Lecture 49 Functional colours & meaning

Section 50: Creating your colour Gradients

Lecture 50 Creating your colour Gradients

Section 51: Flexible designers perspective shift

Lecture 51 Flexible designers perspective shift

Section 52: Recap learnings & Conclusion

Lecture 52 Recap learnings & Conclusion

Section 53: Introduction Design Thinking

Lecture 53 Introduction Design Thinking

Section 54: IDEO Design thinking process

Lecture 54 IDEO Design thinking process

Section 55: Whats Design thinking - Whats not

Lecture 55 Whats Design thinking - Whats not

Section 56: A game to test Innovation

Lecture 56 A game to test Innovation

Section 57: Doing action and iterating process is Innovation

Lecture 57 Doing action and iterating process is Innovation

Section 58: Why Design thinking mandatory for all Fields

Lecture 58 Why Design thinking mandatory for all Fields

Section 59: Connecting dots - Creativity and common sense and Design

Lecture 59 Connecting dots - Creativity and common sense and Design

Section 60: Recap Learnings and Conclusion

Lecture 60 Recap Learnings and Conclusion

Section 61: Introduction Self Critiquing Bottle Design

Lecture 61 Introduction Self Critiquing Bottle Design

Section 62: Design Process and listing problems

Lecture 62 Design Process and listing problems

Section 63: Finalsing the problem Brief

Lecture 63 Finalsing the problem Brief

Section 64: Ideation process

Lecture 64 Ideation process

Section 65: Final solution and Academic difference in Germany design

Lecture 65 Final solution and Academic difference in Germany design

Section 66: Recap Learnings and Conclusion

Lecture 66 Recap Learnings and Conclusion

This program equips future AI leaders, data scientists, product designers, and business innovators with a holistic approach to designing intuitive, impactful, and future-ready experiences.