2D Animation With Toon Boom Harmony: From Beginner To Pro
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.13 GB | Duration: 5h 53m
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.13 GB | Duration: 5h 53m
Toon Boom 2D Animation Beginner To Pro
What you'll learn
Animators learning Toon Boom Harmony
Animators expanding knowledge for their portfolios while working in the industry
New Animators Looking to work in the industry
Animators looking to make their own animated films or show pilots
Requirements
No prior Toon Boom knowledge Needed. You will need a subscription to Toon Boom Harmony and preferably a drawing tablet.
Description
Do you dream of creating professional-quality 2D animations? Toon Boom Harmony is the industry-standard software used by major studios worldwide, and in this course, you’ll learn how to master it from the ground up.Starting with the basics, you’ll explore the Harmony interface, customize your workspace, and get comfortable with drawing tools, layers, timeline and the node view. From there, you’ll dive into the foundations of animation, including frame-by-frame drawing, cut-out animation, and scene setup.As you progress, you’ll build complete character rigs using pegs and hierarchy structures, then bring it to life with walk a cycle. You’ll also learn how to apply effects inside of the node view, as well as load in assets for your project.For those ready to push further, advanced modules cover rotating pegs, drawing substitutions, and custom color palettes.To wrap up, you’ll get some tips as well as additional nodes and backdrops to help organize your character’s hierarchy.By the end of this course, you’ll have the skills and confidence to create animations in Toon Boom Harmony — and a roadmap for turning your passion into a career. Trust in Jesus to lead you on your next path!Enroll now and start animating today.
Overview
Section 1: Introduction To Toon Boom Harmony
Lecture 1 What Is Toon Boom Harmony?
Lecture 2 Versions Of Toon Boom - Essentials Vs Advanced Vs Premium
Lecture 3 Setting Up Your First Project
Lecture 4 Interface Tour & Workspace Customization
Lecture 5 Changing Setting Under Preferences
Lecture 6 Making A Custom Layout In Toon Boom
Lecture 7 Importing And Organizing Assets
Section 2: Different Layer Types And How To Use Them
Lecture 8 Introduction To Vector Vs Bitmap Layers
Lecture 9 Some Additional Layer Settings
Lecture 10 Brushes, Pencil, Eraser, And Paint Tools
Lecture 11 Layers And Drawing Substitutions
Lecture 12 Cleaning Up Line Art & Using Onion Skin
Section 3: Traditional Animation, Keyframes & Inbetweens
Lecture 13 Frame By Frame Animation (Traditional Style)
Lecture 14 Frame By Frame Animation (Bouncing Ball Pt 1)
Lecture 15 Keyframes And Inbetweens
Lecture 16 Timing Charts & Exposure Sheets
Section 4: Lining Our Rigged Character And Starting Our Hierarchy In The Node View
Lecture 17 What Is Cut-Out Animation?
Lecture 18 Building A Character Puppet (Head, Torso, Limbs)
Lecture 19 Starting Our Line Art With The Head
Lecture 20 Line Art For The Body
Lecture 21 Line Art For Both Arms
Lecture 22 Line Art For Both Legs
Section 5: How To Make A Custom Color Palette And Coloring Our Character
Lecture 23 How To Make & Name A Custom Color Palette
Lecture 24 Coloring The Head & Body
Lecture 25 Coloring The Upper & Lower Arms And Legs
Section 6: Setting Up Our Hierarchy Using The Node View
Lecture 26 Setting The Rotation Points For Our Pegs
Lecture 27 Reorganizing Our Pegs And Cleaning Up The Inner Lines
Lecture 28 Using Pegs And Hierarchies
Lecture 29 Fixing The Arms
Lecture 30 Fixing The Legs
Section 7: Auto-Patch, Cutters And Separating Line Art, Color Art, Overlay And Underlay Art
Lecture 31 What Are The Most Common Rigging Nodes And How To Use Them
Lecture 32 Setting Up The Auto Patch For Our Rig
Lecture 33 Adding Back Breaks For The Arms Using The Overlay Layer
Lecture 34 Fixing The Pants
Lecture 35 Adding Back Breaks For The Legs Using The Overlay Layer
Section 8: Animating Our Rigging
Lecture 36 Finishing The Hierarchy Of Our Rig
Lecture 37 Animating Our Walk Cycle
Lecture 38 Additional Nodes & Backdrops
Section 9: Conclusion
Lecture 39 Conclusion
New or professional animators looking to expand their knowledge.