Introduction To Multiplayer Game Development In Unity
Published 12/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 890.74 MB | Duration: 1h 17m
Published 12/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 890.74 MB | Duration: 1h 17m
Create Online Multiplayer Games in Unity, C# & Photon PUN2 - Learn Networking Concepts & Unity Multiplayer Programming
What you'll learn
Create an online multiplayer race that you can play with your family & friends.
Understand how online multiplayer games work and the common phrases (server, ping, room, network)
Learn fundamentals of networking in Unity, C# & Photon PUN 2.
Learn the client-server model and the effect of ping on the game.
Implement a connection to a server and a lobby UI where the player can join or create a match.
Sync the player's nickname across the network and make the player spawn from different spawn points on the map.
Make a scoring system when a ring is collected and a winning logic when the game is over.
Requirements
No Experience needed in building an online game before.
Before taking the course, make sure you are comfortable with building simple games in Unity & C#.
Understanding basic phrases like Gameobjects, Components, Prefabs, Colliders…
Description
Welcome to Introduction to Multiplayer Game Development in Unity!In this course, you'll learn how to create engaging and interactive multiplayer games using the powerful Unity game engine, C# programming language, and the Photon PUN2 networking solution.Photon PUN 2 is a networking engine that allows developers to add multiplayer functionality to their games easily. It supports a wide range of platforms and offers a variety of features and customization options.Some famous games that used Photon include Apex Legends, Mortal Kombat 11, Paladins, and more.Why learn multiplayer game development?Multiplayer games have become increasingly popular in recent years, and with the rise of online gaming comes a demand for developers who can create engaging and immersive multiplayer experiences.Multiplayer games also offer a level of engagement and social interaction that most single-player games simply can't match. And adding those features can separate a good game from a great gameWhat will you learn in this course?In the course, we'll create an online multiplayer race competition where you collect all the rings as fast as possible before the other player does. We'll start by understanding how online multiplayer games work and the common phrases (server, ping, room, network). Next, Learn the client-server model and the effect of ping on the game. From there, we'll implement a connection to a server and a lobby UI where the player can join or create a match. We will sync the player's nickname across the network and make the player spawn from different spawn points on the map. Finally, we will make a scoring system when a ring is collected and a winning logic when the game is over.Throughout the course, you'll learn how to implement multiplayer game mechanics such as lobbies, matchmaking, and player synchronization. By the end of the course, you'll have the skills and knowledge needed to create your own multiplayer games in Unity, C#, and Photon PUN2. You'll be able to create games that are played online with friends or strangers, and you'll have a solid foundation for building more complex multiplayer games in the future.Who is this course for?Aspired Intermediate game developers who want to create a new multiplayer game from scratch or add multiplayer functionalities to an existing game.Before taking the course, make sure you are comfortable with building simple games in Unity & C#. And you understand basic phrases like Gameobjects, Components, Prefabs, Colliders, and more.Are there any learning resources?Challenge slides - where you can complete a small task in the game that will give you practical experience.Coding quizzes - a great way to test your knowledge, And apply what you learned in the lectures.Source code - the complete project so you can compare the game while going through the course.Q&A - if you are stuck or have a bug, you can drop me a question there, and I will help you figure it out.Discord server - a community of all the students in the course. You can showcase your project and collaborate with other students.A cheat sheet for Photon PUN2 - a collection of all the most useful commands that will help make multiplayer games faster and better.Who am I?My name is Matan Naveh, and I will be your instructor for this course. I've taught game development online to over 3000 students from 100 countries worldwide.
Overview
Section 1: Welcome & Course Overview
Lecture 1 Promo - Introduction to Multiplayer Game Development in Unity
Lecture 2 Welcome & Learning Resources
Lecture 3 Full Game Playthrough
Section 2: Developing an Online Multiplayer Game in Unity & Photon PUN2
Lecture 4 Project Setup & Photon PUN 2
Lecture 5 Introduction to Networking - Server & Ping
Lecture 6 Loading Menu UI
Lecture 7 Connecting to the Server
Lecture 8 Lobby Menu UI
Lecture 9 Creating and Joining Rooms
Lecture 10 Game Environment Setup
Lecture 11 Player Movement & Camera Follow
Lecture 12 Player Instantiation & Multiplayer Test
Lecture 13 Finishing the Lobby Menu
Lecture 14 Player Nickname
Lecture 15 Multiplayer Bug Fixing
Lecture 16 Spawnpoint Visuals
Lecture 17 Spawnpoint Logic
Lecture 18 Rings & Score System - Part 1
Lecture 19 Rings & Score System - Part 2
Lecture 20 Rings & Score System - Part 3
Lecture 21 Win Menu UI
Lecture 22 Win Logic
Lecture 23 Post Processing
Lecture 24 Playing the Game with my Brother!
Section 3: What's Next?
Lecture 25 What's Next?
Lecture 26 Game Source Code
Aspired Intermediate game developers who want to create a new multiplayer game from scratch or add multiplayer functionalities to an existing game.