Gaming With Bim Models, 3D Coordination
Last updated 1/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 877.62 MB | Duration: 2h 10m
Last updated 1/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 877.62 MB | Duration: 2h 10m
Using Revit 2018, Dynamo, 3d Max and Unreal Engine to create interactive coordination processes
What you'll learn
How to export from Revit 2018 to Unreal engine using 3d Max Features and see the model
Set Materials and Collision Objects so they can live the space with a player
Configure reset of game and review capabilities for each element by visibility
Create simulators for interact with the space with no installation required and no further knowledge to use required
Requirements
A Computer to accomplish the recommended exercises
Need to install a trial of Autodesk Revit 2018 and Dynamo 1.3.1
Need to have taken Architecture and/or Structure Revit Courses for Modeling
And Need to download Unreal Engine to create the simulator
Description
This course it’s designed to teach you how to create an executable first person BIM Model interactive game using a BIM Model and Unreal EngineBIM is now on a second digital revolution where communication skills and programming would create a different value to construction and infrastructure BIM projects, the core stream would be reflected in responses and computer analysis rather than handmade models.This course its the first step to mix communication, graphical environments, BIM Models, and Visual Programming as seen on Dynamo.Communication is the core competence require for a fluent BIM Coordination, and nevertheless we can review the models on Revit, Design Review and Navisworks, to the end user, client, and other stakeholders it may seem quite complicated.A lot of developments are pushing communication througth two streams, low-medium quality througth web browsers usign Forge and other developments, and the other one High-inmmersive Virtual Reality Gaming Engines, so its time to work around those two streams starting with the second one by learning basic workflows with Unreal Engine. A visually striking presentation or interactive file can lead a winning project. This Workflow would use Revit, some Dynamo scripts to review information or extract it, then we will learn how to export files to 3dMax for Normal Correction, and then export it to Unreal Engine, review basic workflows for a interactive file and export it as an executable review.This course complements with other courses such as Dynamo Basic Modeling, Mastering Geometry with Dynamo, and it will also set a new requirement for future courses using unreal and BIM models like game simulations for construction, and Sales Presenter course with other workflows. The course has 1 sample model to follow up so then you can do your own.Go at your own pace, jump between sections and enjoy a lifetime access of content Also, we have a direct response for any topic listed, so we can improve the content.
Be the first to know of future courses regarding BIM, take advantage of all the opportunities that may appear and use it to improve your work performance and get better job positions.
Overview
Section 1: Introducción
Lecture 1 Introducción
Section 2: Setting Everything for Export
Lecture 2 Revit Configuration of Structural Model
Lecture 3 Revit Export to 3d Max for Normals Alignment
Lecture 4 Naming Convention by Maxscript DIS_ID
Lecture 5 Export FBX to Unreal
Section 3: Unreal Engine
Lecture 6 Install and Configuration
Lecture 7 Main Tabs of Unreal
Lecture 8 Configuring Conditions for the player to work around
Section 4: Importing Model to Unreal
Lecture 9 Importing an FBX to Unreal
Lecture 10 Review and Modify Collisions
Lecture 11 Setup Materials
Lecture 12 EST - Remaining Elements to Import
Section 5: Importing Architecture
Lecture 13 Architecture Import of Elements
Lecture 14 Architecture Import of Elements Windows and Walls
Lecture 15 Ligthing of Simulator
Section 6: Importing Instalations
Lecture 16 HVAC Import
Lecture 17 Pipe Model Systems Extraction
Lecture 18 SystemsName and ID CSV
Lecture 19 Piping Import
Section 7: Final Configuration Settings
Lecture 20 Cleaning our Main Character
Lecture 21 Building Lights
Lecture 22 Packing the file to an EXE
Builders, Engineers, Constructors, and Architects that want to navigate on a complete coordination model as a game,Constructors, Engineers and Architects that had taken any previous course of modeling and want to mix their knowledge to a more accessible level of interaction with themselves and their clients with render quality,Autodesk Revit Users that need to review visibility and navigation of construction BIM Models, from the inside.