Creating Sparks, Embers, And Collision With Unreal'S Cascade

Posted By: ELK1nG

Creating Sparks, Embers, And Collision With Unreal'S Cascade
Last updated 11/2013
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 375.71 MB | Duration: 0h 49m

Learn the basics of creating an advanced particle system of falling sparks and embers inside of UDK Cascade!

What you'll learn
Learn to create a falling Sparks particle system inside of UDK
Learn how collisions work with your particles inside of UDK Cascade
Requirements
UDK
Photoshop or a similar image editing software
Description
Learn the advanced techniques inside of Unreal Cascade and the Material Editor to bring your sparks to the next level! This tutorial covers from “start-to-finish” how to make a fully dynamic sparks particle system that will collide with geometry inside your map!

About the Instructor:
Bill has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.

Overview

Section 1: Building Falling Sparks with UDK Cascade

Lecture 1 Introduction

Lecture 2 Creating the Material

Lecture 3 Direction of the Sparks

Lecture 4 Adding Bend to the Sparks

Lecture 5 Adding Ground Collision

Lecture 6 Ember Balls and Popping Sparks

Intermediate to Advanced VFX Students who have a working understanding of Unreal Cascade