C# Procedural Random Dungeon Generator in Unity 3D & Blender
Last updated 3/2025
Duration: 6h 17m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 2.76 GB
Genre: eLearning | Language: English
Last updated 3/2025
Duration: 6h 17m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 2.76 GB
Genre: eLearning | Language: English
Learn interior-only random dungeon generation using a geomorph method that connects modular rooms and hallways in C#
What you'll learn
- Develop a procedural dungeon generator that assembles rooms and hallways dynamically using C#.
- Create modular room and hallway prefabs in Blender and import them into Unity for use in procedural generation.
- Write C# scripts to connect rooms at runtime, ensuring seamless and randomized dungeon layouts.
- Implement backtracking and collision detection logic to refine dungeon structure and prevent placement issues.
- Spawn interactive objects, doors, and exit triggers dynamically to enhance level variety.
- Optimize procedural generation performance for smooth gameplay and resource efficiency.
Requirements
- Basic familiarity with Unity – You should understand how to create projects, manage GameObjects, and use prefabs.
- Some experience with C# scripting – Prior programming knowledge is required, as this course focuses heavily on procedural logic.
- Blender experience is helpful but not required – Pre-made 3D models are included, but an understanding of Blender will help if you want to customize or expand your modular assets.
- A willingness to work with code – This course involves structured, logic-driven programming to build a complete procedural system.
Description
Create endless, dynamically generated 3D dungeons using C# and modular assets in Unity!
This course will teach you how tobuild a procedural dungeon generatorthat assemblesrandomly connected rooms and hallwaysusing ageomorphic system. Each room and hallway prefab seamlessly connects at90-degree orientationsalong thenorth, south, east, and westentry points, allowing for limitless dungeon variations.
What You'll Learn:
★Write a complete procedural dungeon generator in C#that dynamically assembles modular dungeon layouts.★Manipulate prefabricated rooms and hallways in Unityto create seamless, randomly generated interiors.★Export modular assets from Blender to Unityas FBX files and convert them into prefabs for procedural use.★Understand geomorphic dungeon generationand how to design prefabs that interconnect at fixed entry points.★Expand your dungeon systemby designing custom rooms and hallways that integrate with your procedural algorithm.
This course is designed forintermediate Unity developerswho want to addprocedural dungeon generationto their projects. We’ll jump straight into writingstructured, efficient C# code, focusing onhow to create dynamic, ever-changing dungeonsusing a prefab-based geomorph system.
Whether you're developingrogue-like games, RPG dungeons, or randomized environments, this course will provide the tools you need to implement apowerful procedural generation systemin Unity.
★Enroll now and start building your own procedural dungeons in Unity today!
Who this course is for:
- Unity game developers looking to create randomized environments for roguelike, RPG, or adventure games.
- C# programmers interested in learning how to build complex procedural systems from scratch.
- Indie game developers who want to integrate unique, dynamically generated levels into their projects.
- Developers working with modular 3D assets who want to generate seamless, connected environments.
- This course does not cover beginner-level Unity or C# basics—students should already have some experience in these areas before enrolling.
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