Build Cross Platform Augmented Reality Apps With Thingworx

Posted By: ELK1nG

Build Cross Platform Augmented Reality Apps With Thingworx
Last updated 9/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 636.09 MB | Duration: 2h 24m

Get started with building Augmented Reality Apps with 2D, 3D, Animated sequences and IOT data, for both iOS and Android

What you'll learn
Be confident about Augmented Reality and its Impact
Build cross platform Augmented Reality Apps from scratch
Build Augmented Reality Apps with 2D, 3D and Animated Sequences
Build Augmented Reality Apps with External IOT data
Be comfortable with the Thingworx AR Studio
Requirements
Good to have some software development background or exposure to it.
You need a computer running windows or Mac for development.
A smart phone running either iOS or Android for running and testing the AR App.
Description
Welcome to Augmented Reality, your curiosity has brought you to the right place. We all have heard of Pokemon Go and  yes, Augmented Reality will have a huge impact in the Industrial, Education, Consumer, Retail, Healthcare and many other verticals. Augmented reality will play a major role in the convergence of the digital and the physical worlds. Which in turn opens new venues to vastly enhance the end user experience.
This new innovation will create major opportunities for developers and companies to help business of all kinds to build Apps and Augmented Reality services.
The goal of this course is to get you started in this direction with minimum barriers and maximum impact. To get you excited of the countless possibilities and innovation you can bring to your customers, clients, your business and yourself.
AR is relatively new and some of the big tech giants already have some solutions in place. We have chosen Thingworx for 3 major reasons.
- It offers AR technology which works both on iOS and Android systems.
- It has an mature award winning IOT foundation server fully integrated.
- It's IDE is browser based, well designed and easy to use. 
All the above make it a good choice to start your AR journey. They have a trail version which is quite long and there is almost no barrier of entry to get started. Since this technology is platform agnostic, it will greatly increase our learning curve and you will get to see the final outcome in multiple OS's.
What Will you learn…..
Be confident about Augmented Reality and its ImpactBuild cross platform Augmented Reality Apps from scratchBuild Augmented Reality Apps with 2D, 3D and Animated SequencesBuild Augmented Reality Apps with External IOT dataBe comfortable with the Thingworx AR Studio
This course is focused on both the enterprise and developer communities. designed to jump start design and rapid development of Augment Reality for your customers, end users. Its a great opportunity for freelancers as most businesses will need an AR App at some point and a perfect way to enter the market for new crew.
The course comes with all required resources and all necessary steps are covered keeping in mind both beginners and experts. We have many quizzes to help you asses your learning. We will be right here to help you , answer your questions and support in your Augmented Reality journey.
What are you waiting for, Take the leap ahead, Start your AR journey. 

Copyright for Thingworx studio,IOT platform and Creo is with PTC, Inc. and its subsidiaries and affiliates.

Overview

Section 1: Welcome to Augmented Reality (AR) and Thingworx AR studio

Lecture 1 What is Augmented Reality (AR) and Why we should know about it

Lecture 2 How does it work in Thingworx

Lecture 3 Create a free account and Install the Augmented Reality (AR) studio

Lecture 4 Walk-through of the Augmented Reality (AR) studio

Lecture 5 Assets required for the course

Section 2: Building a Starter Augmented Reality (AR) APP

Lecture 6 The Idea and Workflow to build an Augmented Reality (AR) APP

Lecture 7 Create an Augmented Reality (AR) project and Configure

Lecture 8 Importing a 3D objects into an Augmented Reality (AR) project

Lecture 9 Adding 2D slider widgets for live re sizing and placing/rotation

Lecture 10 Locate the apple and android Thingworx AR viewing App

Lecture 11 Publish and Test the AR Application 1 on iOS and Android Platforms

Section 3: Building a Dynamic Furniture store Augmented Reality (AR) App

Lecture 12 The Idea and Workflow to build an Augmented Reality (AR) APP

Lecture 13 Create, Setup an AR Project and Import Furniture 3D models

Lecture 14 Add 2D select widget and 2D slider to the AR App

Lecture 15 Add java script to populate and enable model selection to the AR experience

Lecture 16 Adding CSS for styling

Lecture 17 Preview, Configure and Publish your AR Project

Lecture 18 Test the AR Application 2 on iOS and Android Platforms

Section 4: Building an Advanced Augmented Reality (AR) APP + IOT data + Animated Sequences

Lecture 19 The Idea and workflow of building an AR + IOT+ Animated sequence app

Lecture 20 Setting up of the Thingworx IOT foundation server, entities and properites

Lecture 21 Using Postman to run simulated IOT device scripts

Lecture 22 Creating an AR project and setup

Lecture 23 Adding 2D and 3D objects to the AR APP

Lecture 24 Binding Data from IOT foundation server to the AR App

Lecture 25 Adding conditional logic to 2D widgets using javascript

Lecture 26 Adding Animation and CSS to the AR APP

Lecture 27 Preview, Configure and Publish your AR Project

Lecture 28 Test the AR Application 2 on iOS and Android Platforms

Anybody who is curious about Augmented Reality (AR),Mobile Application Developers looking for the next big thing,Software developers,Analyst, Project managers, Team members who want to keep abreast of this game changing tech