Programming Games with Visual C#: An Intermediate Step by Step Tutorial by Philip Conrod
English | 11 July 2017 | ISBN-13: 9781937161835 | ASIN: B073W5FJRR | 929 Pages | AZW3/EPUB/MOBI/PDF (conv) | 73.53 MB
English | 11 July 2017 | ISBN-13: 9781937161835 | ASIN: B073W5FJRR | 929 Pages | AZW3/EPUB/MOBI/PDF (conv) | 73.53 MB
PROGRAMMING GAMES WITH VISUAL C# is a second semester self-paced "intermediate" computer game programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build Visual C# Games. The games built are non-violent and teach logical thinking skills. To grasp the concepts, you should possess a working knowledge of Windows and have had some exposure to Visual C# programming (or some other programming language). We offer a beginning programming tutorial (VISUAL C# FOR KIDS and BEGINNING VISUAL C#) that would help you gain this needed programming exposure.
PROGRAMMING GAMES WITH VISUAL C# explains (in simple, easy-to-follow terms) how to build a Visual C# game project. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity:
• Safecracker - Decipher a secret combination using clues from the computer.
• Tic Tac Toe – The classic game!
• Match Game – Find matching pairs of hidden photos – use your own photos!
• Pizza Delivery – A business simulation where you manage a small pizza shop for a night.
• Moon Landing – Land a module on the surface of the moon.
• Leap Frog – A fun arcade game where you get a frog through traffic and across a raging river.
The book includes over 700 pages of self-study notes, all Visual C# source code and all needed graphics and sound files.
The course requires a Microsoft Windows Operating System and a minimum of Microsoft Visual Studio 2015. The Visual C# source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.