Swift SpriteKit: Playground Animation Workbook (Create a Game Series 1) by Mitch Allen
English | Jan. 5, 2016 | ASIN: B01A7WSGBA | 76 Pages | AZW3/MOBI/EPUB/PDF (conv) | 2.85 MB
English | Jan. 5, 2016 | ASIN: B01A7WSGBA | 76 Pages | AZW3/MOBI/EPUB/PDF (conv) | 2.85 MB
The goal of Swift SpriteKit: Playground Animation Workbook is to introduce you to 2D sprite animation with SpriteKit. SpriteKit is Apple’s framework for manipulating 2D graphics in iOS, OS X, and tvOS applications.
The examples are written using Swift. Swift is Apple's newest programming language for creating apps. You don’t need to know Swift. But some programming experience would be helpful.
This workbook is part of the Create a Game Series that shows you how to design and build game apps. The target audience is someone who needs to come up to speed quickly and doesn’t have a lot of time to wade through a large stack of manuals. The series provides simple solutions and exercises in a workbook format that the reader can go through at their own pace.