Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C

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Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C By Andre LaMothe
1995 | 1228 Pages | ISBN: 1571690042 | PDF | 48 MB


This unparalleled tutorial details every nuance of using the C language to create lightning-fast games with 3D polygon graphics. Step-by-step instructions guide you through every programming stage. - Covers every aspect of 3D polygon video game design, from concept to completion - Discusses full modem communications and techniques for creating multi-player 3D video games - Includes over 30 shareware games and demos including a shareware paint program