Binary Divinity - The Modeling of Chaos by Kostas Y.Macfarlane
English | 20h 55 m | AVC1 1024x640 10 fps | AAC 64 Kbps 44.1 KHz | 5.07 GB
Genre: eLearning
This is a 20+ hours realtime video tutorial covering concept, modeling, texturing, sculpting, materials, lighting, rendering and post - the whole process from start to finish. The lessons show the progress from cube to fully textured, sculpted, rendered head. This tutorial takes you through the modeling and texturing of Chaos using 3ds MAX, ZBrush and Photoshop.
We explore modeling techniques for:
easy and fast head production,
head texturing (normal, mutated and lava covered, in photoshop and zapplin),
sculpting (freestyle and based on texture detail),
model and utility map exporting (normal,cavity,displacement) and finally
rendering (displacement, sss, lighting, final gather settings)
Various stages and the final models, textures are included in the lesson for further study and manipulation. Useful for both game and film cg.
This isn't a very strong piece of art, but while talking and showing the whole process without skipping steps I sacrificed some freedom and experimentation so I consider it done and cool for the purpose it was made for.
Content:
The Modeling Of Chaos 01 - 2h10m
The Modeling Of Chaos 02 - 2h07m
The Modeling Of Chaos 03 - 2h04m
The Modeling Of Chaos 04 - 2h02m
The Modeling Of Chaos 05 - 2h06m
The Modeling Of Chaos 06 - 2h37m
The Modeling Of Chaos 07 - 2h08m
The Modeling Of Chaos 08 - 2h16m
The Modeling Of Chaos 09 - 2h20m
The Modeling Of Chaos 10 - 1h05m