Unity Multiplayer 2017 -Build Online Shooter - code included
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 4 Hours | Lec: 43 | 1.87 GB
Genre: eLearning | Language: English
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 4 Hours | Lec: 43 | 1.87 GB
Genre: eLearning | Language: English
All in one guide to take any Unity games into multiplayer. This is the easiest way to understand and use multiplayer
Do you want to create online worlds like MineCraft or Clash of Clans? Do you feel like you cannot do it because multiplayer is hard to program?
Well, you were right until today. I have looked through dozens of ways to make a multiplayer game, and i came up with the easiest way to make it happen.
This course contains all you need to easily turn any Unity games into online multiplayer platforms. This course will drive you step by step on taking a shooter robots game and turn it into an online multiplayer Free For All game.
The process is fun and it feels great to accomplish such a difficult task.
Join the community now
MULTIPLAYER MADE EASY
Unity Multiplayer is the easiest way to create real time, networked games for Unity. It’s fast to implement and highly customizable. Unity-provided servers ensure that your players can find and play with each other.
EASY TO IMPLEMENT
Unity Multiplayer uses the component workflow you already know so you can implement and prototype networked features quickly.
FLEXIBLE
Low level APIs grant you access to the core of the Unity Multiplayer’s framework, so you can optimize your game for a networked environment, however you want to.
BACKED BY UNITY
Unity Matchmaker Servers makes it easy to connect your players. Unity Relay Servers brokers network traffic to ensure quality sessions between your players no matter where they are.
GET STARTED NOW
Unity Multiplayer is available to all Unity customers for development purposes at no additional charge.It is totally free to create professional multiplayer games
HANDS ON PROJECT
This course drives you step by step on how to turn a 3D shooter game into a multiplayer game where 2 to 16 players can play simultaneously controlling robots shooting fireballs at eachother, in a fun environment like MineCraft style.
MEGA BONUS
By joining this course, you automatically get for FREE all the project files, the source codes, the graphic files, 3d animations, models, and you also get the published iPhone app and Android it. Life is good!
Important: This course is part of a the world's one and one series on Unity professional multiplayer games.
The content is so big, it couldn't fit in one course. Here is the courses are split in key areas:
There are so many tutorials, guides and courses out there, that it’s hard to know how to start learning how to code, game development, and even harder to know in which order you should take the courses.
We’ve decided to focus on Unity rather than other platforms because the team behind Unity has a great vision. They are always on top of things. Each time a new device comes out, they add support for it and also create special libraries for it. We believe you should focus on Unity as well. We want to make sure you do by providing you the best learning material at the best prices
For example, Oculus Rift and Samsung VR are fully operational on Unity 5.
Unity also entered the live cinematic world (animated movies, think Toy Story). The future is bright for Unity developers. (more about the future of Unity )
There’s also been a change in the mobile app app store category ranking system which makes it harder to get app exposure for new apps. It means developers need to focus on a few apps instead of bombarding the app store with reskins. Nowadays, an app is a continuous work of art where developers need to listen to the users and keep updating the app to give them exactly what they want.
Having said that, you will maximize your learning experience if you takes the courses in the following order:
- Understand the process of making games:
Before even getting started into developing, you need to understand the whole process of making games, from A to Z. Take the “Captain Rocket” course where you get to see how a Unity project gets reused and turned into another game and gets published to iTunes app store.