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Vr Learning Media Development For Educators

Posted By: ELK1nG
Vr Learning Media Development For Educators

Vr Learning Media Development For Educators
Published 2/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.62 GB | Duration: 4h 48m

A comprehensive course for all educator wanting to create and share engaging VR learning products with ease

What you'll learn

Recognize differences between VR and 360 Media.

Understand crucial concepts and components of 360 Media development.

Develop ideas alongside your other course participants on when to use 360 Learning Media during exchange opportunities through course work and discussion forums

Feel confident to plan your 360 Learning Media production after you have gone through the entire planning cycle of such a project.

Select all the equipment that best suits your needs and is required to create your own 360 Learning Media projects.

Identify and adjust equipment functionalities and settings important for a successful 360 video shoot.

Learn how to successfully manage a 360 Learning Media shooting production.

Know how to edit your own 360 Learning Media footage and how to use 360 Media in corporate learning and academia

Easily determine which 360 Media distribution platform suits your learner's needs and your organization's infrastructure with the help of our support tools.

Requirements

No previous experience in VR development or any coding skills are needed.

Attention: To fully benefit from this course and be able to practice creating VR projects, it is highly recommended to have a 360 camera available that can be used throughout this course.

Description

This course helps you learn how to develop your own VR solutions that meet the need of your learners learn how to plan create and share your VR products with ease get access to industry best practices.Create products that can be experienced by anyone anytime and anywhere in the word.This course is for your get access to mindsed's holistic training materials and exchange knowledge with like-mindsed professional get indulged by your own learning journey and develop the skills needed to create and embed VR learning products in your own curriculum today.At the end of this journey, you will understand what VR learning media is and how VR media can be used for your learning material. You will be able to go through the pre-production, production, and post-production process of a VR media project with confidence, and you will be familiar with the required equipment. At the end of your journey, you will have developed your own VR media project.After the next weeks, you will have gone through concepts and practices that will enable you to:Recognize differences between virtual reality and 360 media.Understand crucial concepts and components of 360 media development.Develop ideas alongside your other course participants on when to use 360 learning media during exchange opportunities through course work and discussion forums.Feel confident to plan your 360 learning media production after you have gone through the entire planning cycle of such a project.Select all the equipment that best suits your needs and is required to create your own 360 learning media projects.Identify and adjust equipment functionalities and settings important for a successful 360 video shoot.Learn how to successfully manage a 360 learning media shooting production.Know how to edit your own 360 learning media footage. And how to use 360 media in corporate learning and academia.Easily determine which 360 media distribution platform suits your learner's needs and your organisation's infrastructure with the help of our support tools.All in all, at the end of this course, you will feel comfortable with this new digital learning tool after having gone through the entire planning and production cycle of 360 media artefacts in learning.

Overview

Section 1: Welcome to VR Learning Media Development Course

Lecture 1 First impression are important

Lecture 2 Who is this course meant for?

Lecture 3 Let's get started, download your material!

Lecture 4 Equipment Needs

Section 2: CHAPTER 1: Virtual Reality and 360 Videos

Lecture 5 Doorway to Virtual Reality & 360 videos

Lecture 6 Setting up a base

Lecture 7 360 turn around

Lecture 8 Zoom in! There is a difference

Lecture 9 Formats that matter

Lecture 10 Seeing the world through VR glasses

Lecture 11 Explore corners in 360 videos

Lecture 12 Convince me

Lecture 13 Seeping 360 videos in adult learning

Lecture 14 Examples over examples

Lecture 15 Diving into 360 videos through examples

Lecture 16 360 videos in your own course

Lecture 17 First ideas

Section 3: CHAPTER 2: Fundamental Concepts of 360 Videos in Learning

Lecture 18 Discover the 360 view of learning

Lecture 19 The virtual reality spectrum

Lecture 20 Game of dimensions and numbers

Lecture 21 When virtual becomes real

Lecture 22 In the middle of the action

Lecture 23 Orientation matters

Lecture 24 As far as the eye can see

Lecture 25 Different visualizations

Lecture 26 Top and bottom

Lecture 27 Stitching 360 videos

Lecture 28 Get to now your camera

Lecture 29 Fundamental concepts in a nutshell

Lecture 30 Come full circle

Section 4: CHAPTER 3: Pre-Production Process

Lecture 31 Plan to succeed

Lecture 32 Impactful planning

Lecture 33 The A in ASSURE

Lecture 34 The S and SMART Objectives

Lecture 35 The S and the 360 learning media decision matrix

Lecture 36 Sharing is caring… Again!

Lecture 37 Assignment Time

Lecture 38 Implementing technology with purpose

Lecture 39 Telling stories

Lecture 40 Elements of successful stories

Lecture 41 Planning the story

Lecture 42 Telling stories - Part I

Lecture 43 Telling stories - Part II

Lecture 44 The behind the scenes

Lecture 45 Where, when and how

Lecture 46 Location scouting mitigation planning

Lecture 47 Points of interest

Lecture 48 Directing action

Lecture 49 Let the lights go on

Lecture 50 Telling 360 stories

Lecture 51 Assignment time

Lecture 52 Lining it up!

Lecture 53 360 storyboarding & block diagram

Lecture 54 Scheduling plan

Lecture 55 Practice makes perfect

Lecture 56 Useful techniques

Lecture 57 Come full circle

Section 5: CHAPTER 4: Equipment Basics for 360 Media Development

Lecture 58 Hands on time

Lecture 59 Focus is on resolution

Lecture 60 Frame rate information

Lecture 61 Frames per second

Lecture 62 The wonders of lenses

Lecture 63 Signal amplitudes

Lecture 64 Capturing sound

Lecture 65 Required equipment

Lecture 66 Equipment check

Lecture 67 Equipment checklist

Lecture 68 Come full circle

Section 6: CHAPTER 5: Production Process

Lecture 69 Camera, roll, action!

Lecture 70 Sketch the scene

Lecture 71 Stabilization, movement, balance

Lecture 72 Audio recording

Lecture 73 Live monitoring

Lecture 74 Shooting techniques

Lecture 75 Recording day!

Lecture 76 Restrospective- Part I

Lecture 77 Restrospective- Part II

Lecture 78 Assignment Time

Lecture 79 Come full circle

Section 7: CHAPTER 6: Post - Production Process

Lecture 80 A 360 look inside the post production process

Lecture 81 Disclaimer

Lecture 82 Keep track of your files

Lecture 83 Managing your files- Part I

Lecture 84 Managing your files- Part II

Lecture 85 Steps to success

Lecture 86 Editing in 2D

Lecture 87 Make it shareable

Lecture 88 Editing on a smartphone

Lecture 89 Editing with coresponding software

Lecture 90 Editing like a pro I

Lecture 91 Editing like a pro II

Lecture 92 Put pieces together

Lecture 93 Come full circle

Section 8: CHAPTER 7: Distribution Platforms

Lecture 94 Content distribution platforms

Lecture 95 Disclaimer

Lecture 96 The sharing workflow

Lecture 97 Evaluate organizational policies

Lecture 98 Share your 360 experience

Lecture 99 Get an email up and running

Lecture 100 Setting up for success

Lecture 101 Facebook- our 360 media friend!

Lecture 102 Youtube- world's most favourite video platform

Lecture 103 Vimeo- the corporate video hero

Lecture 104 More platforms we know

Lecture 105 Decision matrix

Lecture 106 Utilising technology, media and materials

Lecture 107 Gaining organizational approvals

Lecture 108 Sharing 360 learning media

Lecture 109 U in ASSURE learning model

Lecture 110 Require learner participation

Lecture 111 R in ASSURE learning model

Lecture 112 Evaluate and revise

Lecture 113 E in ASSURE learning model

Lecture 114 Assignment time

Lecture 115 Retrospective- Part III

Lecture 116 Assignment time

Lecture 117 Come full circle

Section 9: CHAPTER 8: 360 Media Equipment & Software

Lecture 118 Equipment and software run through

Lecture 119 Which 360 camera should you buy?

Lecture 120 Secure your VR headset and power source

Lecture 121 Equipment to capture all four corners

Lecture 122 Hearing the difference

Lecture 123 Crop, chop & split

Lecture 124 Come full circle

Section 10: Additional: 360 Pictures for Learning

Lecture 125 More than just a snapshot

Lecture 126 Explore the world in 360 photographs

Lecture 127 Collecting ideas

Lecture 128 Capturing moments

Lecture 129 The final touches

Lecture 130 Adding value

Lecture 131 Get it out there

Lecture 132 Sharing is caring… again!

Lecture 133 Come full circle

Section 11: WRAP UP

Lecture 134 Thank you!

Instructional Designers (ISDs) Marketing Specialists,Learning Experience Designers (LXD),eLearning Developers,Instructors,Content Creators,Teachers,Marketing Specialists,… and anyone who is interested to learn more about creating Virtual Reality projects with ease.