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The Complete 2020 Unreal Masterclass: Build 2D And 3D Games

Posted By: ELK1nG
The Complete 2020 Unreal Masterclass: Build 2D And 3D Games

The Complete 2020 Unreal Masterclass: Build 2D And 3D Games
Last updated 12/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.73 GB | Duration: 18h 29m

Learn video game development and how to build impressive games from scratch with the Unreal Engine

What you'll learn
Build classic 2D and 3D platformer games in Unreal engine 4
Create multiple small games of different genres
Develop games from scratch
Requirements
The (free) Unreal Engine 4. We will walk you through the simple installation and setup process.
A computer with an Internet connection. This course is suitable for Mac or PC.
Description
This project is the world's biggest on-demand tutorial series designed to teach ANYONE how to code and build impressive games with the Unreal Engine.Benefits of Learning UnrealPopular - Unreal is a free game development engine used by developers all the way from beginner indie developers to AAA studios. The community is large and available for help.Powerful - Unreal is a powerful engine, with a huge library of image assets available for you to use as much as humanly possible, saving hours of development time.High Definition - Unreal is one of the main engines to use because it is so good at making good looking and high quality games. Unreal has high fidelity, meaning you can zoom in and still have high quality images.Coding Optional - The best part about Unreal is their blueprint system, letting you build games without coding. We have been using Unreal technologies since UDK and are delighted to see that the blueprint system is incredibly robust and resource-efficient.Resource-Efficient - You can minimize loss of performance by a large amount simply by using Blueprints.Other Industries - Unreal is for more than just game development. You can get hired in filmmaking, architectural design and product visualization, to name a few.For instance, Mcclaren Automotive uses Unreal to let users visualize their own unique luxury car before building it. Unreal Engine has even been used to build Star Wars-themed areas in Disney World and Disneyland.The Weather Channel used mixed reality to visualize Hurricane Florence's floods.

Overview

Section 1: Unreal Overview

Lecture 1 Unreal Overview - Part 1

Lecture 2 Unreal Overview - Part 2

Lecture 3 Unreal Overview - Part 3

Section 2: Create a quick shooter game

Lecture 4 Crash course - Shooter - Part 1

Lecture 5 Crash course - Shooter - Part 2

Lecture 6 Crash course - Shooter - Part 3

Lecture 7 Crash course - Shooter - Part 4

Lecture 8 Crash course - Shooter - Part 5

Section 3: Unreal Platform Switcher

Lecture 9 Crash course - Platform Switcher - Part 1

Lecture 10 Crash course - Platform Switcher - Part 2

Lecture 11 Crash course - Platform Switcher - Part 3

Lecture 12 Crash course - Platform Switcher - Part 4

Section 4: Unreal FPS

Lecture 13 Crash Course - FPS Shooter - Part 1

Lecture 14 Crash Course - FPS Shooter - Part 2

Lecture 15 Crash Course - FPS Shooter - Part 3

Section 5: Developing a Turret-Based Game

Lecture 16 Crash Course - Turret - Part 1

Lecture 17 Crash Course - Turret - Part 2

Lecture 18 Crash Course - Turret - Part 3

Lecture 19 Crash course - Turret - Part 4

Section 6: Create a Runner Switcher

Lecture 20 Crash course - Runner Switcher - Part 1

Lecture 21 Crash Course - Runner Switcher - Part 2

Lecture 22 Crash Course - Runner Switcher - Part 3

Lecture 23 Crash course - Runner Switcher - Part 4

Lecture 24 Course Files

Section 7: Learning more about the Unreal engine

Lecture 25 Getting Started In The Unreal Engine

Lecture 26 Moving around the Unreal Engine

Lecture 27 Moving Objects Around

Lecture 28 Adding Objects to the Scene

Lecture 29 Adding in Lights

Lecture 30 Adding Components to Objects

Lecture 31 Saving work

Lecture 32 Intro to Blueprints

Lecture 33 Level Blueprints and Object Blueprints

Lecture 34 Changing Components in the Object Tree

Lecture 35 Introduction to the Common Kinds of Variables

Lecture 36 Setting Variables and Capitalization

Lecture 37 Getting Setting and Converting Variables

Lecture 38 Printing to the Log and Using Variables

Section 8: Learning about Rapid Prototyping

Lecture 39 Prototyping the Level

Lecture 40 Making a playable game

Lecture 41 Adding Hit Logic

Lecture 42 Counter to Cube Destructions

Lecture 43 Adding a Timer

Lecture 44 Rounding up

Lecture 45 Light on the Projectile

Lecture 46 Random Color

Lecture 47 Spot Lights

Lecture 48 Wrapping Up Project

Section 9: Prototyping a Shooting game

Lecture 49 Setting up Prototype

Lecture 50 Shoot Gallery

Lecture 51 Set up levels

Lecture 52 Ball Physics

Lecture 53 Create a Spawner

Lecture 54 Impulses

Lecture 55 Destroying the balls

Lecture 56 Adding Explosion to the ball

Lecture 57 More on Spawning objects

Lecture 58 Heads up display

Lecture 59 Refactoring

Lecture 60 Adding Timer

Lecture 61 Testing Prototype-Fix

Lecture 62 Wrapping up

Section 10: Prototyping a Shootdown game

Lecture 63 Prototyping the Level

Lecture 64 Changing the FPS character

Lecture 65 Disabling the barrier collision

Lecture 66 A target to fire at

Lecture 67 Ball Health and Transform

Lecture 68 Adding Spawner

Lecture 69 Ball above the spawner

Lecture 70 Scoring System

Lecture 71 Refactoring Code

Lecture 72 Kill all Ball

Lecture 73 Fixing Explosion problem

Lecture 74 Optimizing Explosions

Lecture 75 Adding Final ball

Lecture 76 Testing the No Gravity

Lecture 77 Spawner Bouncing ball

Lecture 78 Adding impulse

Lecture 79 Adding timer

Lecture 80 Destroying classes

Lecture 81 Purple Kill all

Lecture 82 Conclusion of Section

Section 11: About fundamentals in Multiplayer

Lecture 83 Intro to Blueprints

Lecture 84 Adding Player Starts

Lecture 85 Debug UI

Lecture 86 Adding Collectables

Lecture 87 Adding a box-collected UI

Lecture 88 Updating the UI

Lecture 89 Fixing the Problem

Section 12: Fundamentals of a Battle Royale

Lecture 90 Start the Royale

Lecture 91 Multiplayer set up

Lecture 92 Player Colors

Lecture 93 Colors with code

Lecture 94 Player Counter

Lecture 95 Server Authority

Lecture 96 Setting up Tag

Section 13: "The Floor is Lava"

Lecture 97 Setting up the game

Lecture 98 Lava Actor Set up

Lecture 99 Logs and Redundancies

Lecture 100 Checking Level map

Lecture 101 Setting up Tag Cube

Lecture 102 Gamemode Variables

Lecture 103 Setting up Box Rules

Lecture 104 Bugs and Issues

Lecture 105 Closing Remarks

Section 14: Building an advanced shooter

Lecture 106 Getting Started

Lecture 107 Loading Animations

Lecture 108 Setting up character

Lecture 109 Pinning the gun to the player

Lecture 110 Player Projectile

Lecture 111 Projectile Spawning

Lecture 112 Projectile Velocity

Lecture 113 Player Health

Lecture 114 Health Pickups

You're an absolute beginner who needs to build a larger portfolio,You're a programmer who wants to upskill to game development,You're curious about the Unreal Engine but have struggled to find a clear series of tutorials to finish a project,You want to build a game to show your friends and family,You want to learn to code by building hands-on projects,You're a professor/teacher who needs to make a game development curriculum,You want to take your education into your hands by learning online