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Modeling And Texturing A Fantasy Shield For Games With Ddo

Posted By: ELK1nG
Modeling And Texturing A Fantasy Shield For Games With Ddo

Modeling And Texturing A Fantasy Shield For Games With Ddo
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.65 GB | Duration: 3h 43m

Learn the workflow pipeline for creating an fantasy game asset using dDo, ZBrush, 3ds Max, and Photoshop!

What you'll learn
Learn the pipeline for creating a shield game asset using dDo, ZBrush, 3ds Max, and Photoshop
Learn how to add dDo to your texturing workflow
Learn techniques in ZBrush for getting quick sculpting results for your game prop
Requirements
dDo, ZBrush, 3ds Max, and Photoshop
Description
In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield. Davis demonstrates the ZBrush sculpting process, how to render out all the necessary texture maps, and then introduces you to dDo as we cover the complete texturing process with this powerful new software. dDo introduces a whole new tool for your game assets you won't want to miss!

About the Instructor:
Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.

Overview

Section 1: Introduction to Modeling and ZBrush Sculpting

Lecture 1 Introduction

Lecture 2 Low Poly Modeling

Lecture 3 Low Poly Modeling 2

Lecture 4 Low Poly Modeling 3

Lecture 5 ZBrush Prep

Lecture 6 ZBrush Sculpting 1

Lecture 7 ZBrush Sculpting 2

Lecture 8 ZBrush Sculpting 3

Lecture 9 ZBrush Sculpting 4

Section 2: Texturing using dDo and Refinement

Lecture 10 Introduction

Lecture 11 Creating the Base Maps 01

Lecture 12 Creating the Base Maps 02

Lecture 13 Texturing Using dDo 01

Lecture 14 Texturing Using dDo 02

Lecture 15 Texturing Using dDo 03

Lecture 16 Texturing in Photoshop 01

Lecture 17 Finishing Touches 01

Lecture 18 Finishing Touches 02

Lecture 19 Bonus Lecture: Further Learning with 3dmotive

Intermediate-to-Advanced users interested in learning how to implement dDo into their pipeline