Unreal Engine 5: Realistic Environment Creation Method
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.04 GB | Duration: 3h 0m
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.04 GB | Duration: 3h 0m
Learn in practice how to build an ultra-realistic scenario using Unreal Engine 5
What you'll learn
You will learn how to build an ultra-realistic 3D natural scene using the Unreal tool.
You will learn several techniques for composing scenes.
You will learn Unreal Engine 5 from a professional who has already produced several works in the areas of Archviz and Virtual Production.
You will learn about realistic lighting and shadows.
You will also learn about the key post-production effects for an amazing scene.
You will learn about Quixel's materials, blocks and textures.
You will learn quickly and straight to the point.
You will learn one of the best courses on the environment and composition.
Requirements
No prior knowledge of Unreal is necessary.
No programming knowledge is required.
You need to have an internet connection.
You must have an Unreal Engine compatible computer as per Epic prerequisites to follow the course.
Description
Do you dream of having the opportunity to work in one of the most promising markets today, and being able to learn how to compose beautiful realistic scenes for games, architecture, cinematography, marketing and advertising, and still be well paid for your work?If the answer is yes, then I invite you to come with me because this course is for you.In this course I will teach you how to create a realistic environment for films and games.We'll show you how to compose, light and get a good look at the render to present to your 3D studio or directors.National and international studios and production companies need a specific 3D artist for the construction and development of worlds, scenarios, environments and 3D locations.The idea of this course is to prepare you for the market, as the demand for this type of 3D artist is increasing.I will guide you through the Unreal Engine 5 tool, informing you what is really necessary to carry out and build the project, thus discarding activities that we do not use in our workflow, that's right, I will introduce you to our work method which is based on practicality, simplicity and authenticity in projects.In the end, you will compose a realistic scene and have an excellent portfolio.If you have any questions during the course, feel free to ask, as my role as an instructor is to help you reach your full potential so you can create incredible, breathtaking scenes.Welcome to this wonderful world of 3D arts.
Overview
Section 1: Presentation
Lecture 1 Welcome
Section 2: Unreal installation
Lecture 2 Installation - part 01
Lecture 3 Installation - part 02
Lecture 4 Installation - part 03
Lecture 5 Installation - part 04
Section 3: First access
Lecture 6 Pre-configuration - part 01
Lecture 7 Pre-configuration - part 02
Lecture 8 Pre-configuration - part 03
Lecture 9 Pre-configuration - part 04
Section 4: Unreal interface
Lecture 10 Outliner
Lecture 11 Details
Lecture 12 Content Browser
Lecture 13 Creating level
Lecture 14 Environment light mixer
Lecture 15 Outliner - folder
Lecture 16 Saving project
Lecture 17 Maps and modes
Lecture 18 Camera movement
Lecture 19 Item Transformation
Lecture 20 Changing work axis
Lecture 21 Snapping
Lecture 22 Grid
Lecture 23 Camera Frames
Lecture 24 Shortcuts
Lecture 25 Task
Section 5: Bridge
Lecture 26 Bridge installation
Lecture 27 Accessing the bridge
Lecture 28 Downloading bridge materials
Section 6: Stay tuned
Lecture 29 Texture streaming pool problem - part 01
Lecture 30 Texture streaming pool problem - part 02
Lecture 31 No texture
Section 7: Utah Canyon
Lecture 32 Selecting bridge assets - part 01
Lecture 33 Selecting bridge assets - part 02
Lecture 34 Creating terrain
Lecture 35 Texturing the terrain - part 01
Lecture 36 Texturing the terrain - part 02
Lecture 37 Texturing the terrain - part 03
Lecture 38 Texturing the terrain - part 04
Lecture 39 Texturing the terrain - part 05
Lecture 40 Inserting rocks
Lecture 41 Scene composition - part 01
Lecture 42 Scene composition - part 02
Lecture 43 Scene composition - part 03
Lecture 44 Scene composition - part 04.1
Lecture 45 Scene composition - part 04.2
Lecture 46 Scene composition - part 05.1
Lecture 47 Scene composition - part 05.2
Lecture 48 Scene composition - part 06.1
Lecture 49 Scene composition - part 06.2
Lecture 50 Scene composition - part 07.1
Lecture 51 Scene composition - part 07.2
Lecture 52 Inserting the plants - part 01
Lecture 53 Inserting the plants - part 02
Section 8: Post-processing
Lecture 54 Post-processing volume
Lecture 55 Bloom
Lecture 56 Expossure
Lecture 57 Chromatic aberration
Lecture 58 Dirt mask
Lecture 59 Lens flare
Lecture 60 Vignette
Lecture 61 Color grading - part 01
Lecture 62 Color grading - part 02
Lecture 63 Film
Lecture 64 Global illumination
Lecture 65 Reflection
Lecture 66 Post-processing adjustments
Lecture 67 Directional light
Lecture 68 Exponential height fog
Lecture 69 Sky atmosphere
Lecture 70 Skylight
Lecture 71 Volumetric cloud
Section 9: Final scenario optimization
Lecture 72 Settings
Section 10: Camera Setup
Lecture 73 Initial introduction
Lecture 74 Filmback
Lecture 75 Lens settings
Lecture 76 Focus settings - Part 01
Lecture 77 Focus settings - Part 02
Lecture 78 Final explanation about camera
Section 11: Rendering
Lecture 79 Image rendering
Section 12: Thank you
Lecture 80 Thank you very much
For 3D artists who want to advance further in their studies on scene creation.,For engineering, architecture and design professionals who want to improve their projects and environments using Unreal Engine.,For professionals in the field of cinematography and virtual production who want to create ultra-realistic scenarios for films and series.,For all those who have never had contact with the world of 3D and want the opportunity to enter the area of creating environments with Unreal Engine.