Introduction To Landscapes In Unreal Engine 5
Published 2/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.89 GB | Duration: 4h 18m
Published 2/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.89 GB | Duration: 4h 18m
Learn to create Environments in Unreal Engine by mastering the fundamentals of Landscapes
What you'll learn
Learn the most important tools for Sculpting Landscapes
Create Procedural Landscapes with new Blueprint Tools
Create Landscape Auto Materials
Learn Procedural Content Generation for Landscapes
Pro Tips to light and compose your scene using Unreal Engine tools
Requirements
No previous skills is required other than having Unreal Engine 5.5 or above installed
Description
In this class you will learn to create Landscapes in Unreal Engine 5 using all the tools available for you in the Editor.What You’ll Learn:Landscape Sculpting Tools: Learn Unreal Engine 5.5’s landscape sculpting tools to create terrains and how to combine them to create a good environment.Procedural Landscape Creation: Discover procedural tools for landscape creation to save time and have a more belieavable landscape for your project.Material Creation: Create a fully functional landscape Auto Material to have a great starting point when creating a big open world.Procedural Content Generation (PCG): Learn how to link PCG with your Landscape terrain to quickly add 3D models without the need to manually place them on the level and still have control over the design of terrain.Lighting and Composition Pro Tips: Learn art fundamentals to understand what makes a good looking environment and how to apply lightning and composition principles to make better levels.This course is designed to give you the confidence to create any type of Landscape in Unreal Engine 5. By the end, you’ll have a solid understanding of landscape creation, material design, and procedural workflows, along with insider tips to make your scenes stand out. Whether you’re creating environments for games, films, or architectural visualization, this class will help you to learn one of the most important tools for creating scenes!Who Is This For?This class is perfect for beginners and intermediate users of Unreal Engine who want to explore landscape creation and procedural workflows. No prior experience with landscapes is required, but a basic understanding of Unreal Engine’s interface will be helpful.
Overview
Section 1: Introduction to Landscape Tools
Lecture 1 Introduction
Lecture 2 Creating our Level
Lecture 3 Creating our Landscape
Lecture 4 The sculpting tool
Lecture 5 Explaining the most important sculpting tools
Lecture 6 Copying Landscape data
Lecture 7 Add and Remove components
Section 2: Creating your Landscape
Lecture 8 Landmass Brushes
Lecture 9 Using Landmass to block the environment
Lecture 10 Adding a Lake
Lecture 11 Importing Textures
Lecture 12 Enabling Virtual Textures
Lecture 13 Creating the Landscape Material
Lecture 14 Making small adjustments to the lake
Lecture 15 Using the Texture Graph to merge channels
Lecture 16 Using Distance based tiling
Lecture 17 Creating the Layer Function
Lecture 18 Adding a second Landscape Layer
Lecture 19 Creating a Texture based Blending
Lecture 20 Creating a Slope based blend
Lecture 21 Adding a secondary slope
Lecture 22 Finishing the Slope Mask
Lecture 23 Adding the World Height Mask
Lecture 24 Adding our four layered material
Lecture 25 Organizing the Graph
Lecture 26 Creating our Landscape Painting Layers
Lecture 27 Painting your Landscape
Lecture 28 Adding Height output to our Function
Lecture 29 Painting Layers with Height Blend
Lecture 30 Creating a Procedural Graph to Spawn Grass
Lecture 31 Filtering the Spawn for the type of Layer
Lecture 32 Importing Foliage
Lecture 33 Adding our grass meshes to our Procedural Graph
Lecture 34 Enabling Nanite Tesselation feature
Lecture 35 Enabling Displacement on our Material
Lecture 36 Painting your Landscape
Lecture 37 Changing the Lake color
Lecture 38 Adding an HDR Image to the sky
Lecture 39 Using Post Process to control the lightning
Lecture 40 Changing the Lightning
Lecture 41 Using the Procedural Tools to change the result
Beginner Game Developers who want to master Landscape Creation Tools