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    Create A Meele Combat System In Unity And C#

    Posted By: ELK1nG
    Create A Meele Combat System In Unity And C#

    Create A Meele Combat System In Unity And C#
    Published 11/2023
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.56 GB | Duration: 8h 7m

    Create a Third-Person Meele Combat System in Unity and C# | Learn Gameplay Programming and Clean Coding Practices

    What you'll learn

    Create a third-person meele combat system in Unity

    Learn to create scalable, modular and reusable gameplay systems in Unity

    Learn to write clean & modular code in C#

    Learn to architect data driven systems in Unity using Scriptable Objects

    Learn important 3D gameplay programming concepts

    Requirements

    You should know the basics of C# (if, loops etc)

    You should know the basics of Unity

    Description

    In this course, you’ll learn to create a third-person melee combat system in Unity with features like combos, counterattacks, intelligent enemy AI, etc. We'll design this system in a modular, data-driven, and scalable way using clean coding practices. So in this course, you’ll not only learn to build this system, but you’ll also learn lots of valuable game programming concepts that you can use throughout your careerSo the combat system that we’re going to create will be a free-flow combat system. That means enemies won’t attack the player mindlessly; instead, they’ll attack in a coordinated way by circling the player and attacking one at a time. This is the type of combat used in modern-day games like Assassin's Creed, Batman Arkham series, Marvel’s Spider-Man, etc. This combat system will also be easily customizable, so if you want to use punch and kick attacks instead of sword attacks, you can do that easily without changing a single line of codeSo we’ll be building all this step-by-step from scratch. We’ll start by making a basic third-person controller. We’ll not use any assets for it; we’ll build it from scratch because it’s a good way to learn the fundamentals of gameplay programming. And then we'll give our character the ability to attack. We’ll architect the attacks using scriptable objects in Unity so that the designer will be able to create and edit different attack combos without changing the code. Then we'll start building the enemy AI. We'll be architecting the enemy AI using a finite-state machine. It's a technique that’s been used for building AI in games for the last 25 years. It's used in popular games like Last of Us, the Batman Arkham series, and many more. So we'll build a Finite-State Machine from scratch and create our enemies using it. We'll start by creating simple enemy behaviors like Idling and Chasing the player, then we'll implement more advanced behaviors like circling the player and attacking him in a coordinated way. Once we're done with the Enemy AI, we'll implement the counterattacks.Throughout this course, you’ll learn lots of game programming skills. You’ll learn lots of intermediate-level C# concepts like Generic Classes, Dictionary, LINQ, Inheritance, etc. You’ll also learn to use Mathematical concepts like Trigonometry, Dot Product, Cross Product, etc. So the skills and techniques that you learn from this course will be really helpful for you if want to pursue a career as a game programmer.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Download the completed project

    Lecture 3 How to ask questions?

    Section 2: Third-Person Controller

    Lecture 4 Section Intro

    Lecture 5 Download the third person controller

    Lecture 6 Project Setup

    Lecture 7 Camera Controller

    Lecture 8 Character Movement

    Lecture 9 Animation Setup

    Lecture 10 Adding Animations to Character

    Lecture 11 Collisions and Gravity

    Lecture 12 Controller Input

    Section 3: Combat System

    Lecture 13 Perfoming Attack

    Lecture 14 Reacting to Attacks

    Lecture 15 Attack States

    Lecture 16 Combos & Architecting Attacks as Scriptable Objects

    Lecture 17 Different Attack Hitboxes

    Lecture 18 Enemy AI

    Lecture 19 Chasing the Player

    Lecture 20 Combat Movement

    Lecture 21 Combat Movement || - Circling around the Player

    Lecture 22 Improving Circling

    Lecture 23 Attacking the Player One by One

    Lecture 24 Retreating after Attack

    Lecture 25 Performing Combos

    Lecture 26 Counter Attacks

    Lecture 27 Targeting System

    Lecture 28 More to come

    Section 4: Bonus Lecture

    Lecture 29 Bonus Lecture

    Beginner Unity developers looking to learn intermediate concepts and create reusable systems