Create A Meele Combat System In Unity And C#

Posted By: ELK1nG

Create A Meele Combat System In Unity And C#
Published 11/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.56 GB | Duration: 8h 7m

Create a Third-Person Meele Combat System in Unity and C# | Learn Gameplay Programming and Clean Coding Practices

What you'll learn

Create a third-person meele combat system in Unity

Learn to create scalable, modular and reusable gameplay systems in Unity

Learn to write clean & modular code in C#

Learn to architect data driven systems in Unity using Scriptable Objects

Learn important 3D gameplay programming concepts

Requirements

You should know the basics of C# (if, loops etc)

You should know the basics of Unity

Description

In this course, you’ll learn to create a third-person melee combat system in Unity with features like combos, counterattacks, intelligent enemy AI, etc. We'll design this system in a modular, data-driven, and scalable way using clean coding practices. So in this course, you’ll not only learn to build this system, but you’ll also learn lots of valuable game programming concepts that you can use throughout your careerSo the combat system that we’re going to create will be a free-flow combat system. That means enemies won’t attack the player mindlessly; instead, they’ll attack in a coordinated way by circling the player and attacking one at a time. This is the type of combat used in modern-day games like Assassin's Creed, Batman Arkham series, Marvel’s Spider-Man, etc. This combat system will also be easily customizable, so if you want to use punch and kick attacks instead of sword attacks, you can do that easily without changing a single line of codeSo we’ll be building all this step-by-step from scratch. We’ll start by making a basic third-person controller. We’ll not use any assets for it; we’ll build it from scratch because it’s a good way to learn the fundamentals of gameplay programming. And then we'll give our character the ability to attack. We’ll architect the attacks using scriptable objects in Unity so that the designer will be able to create and edit different attack combos without changing the code. Then we'll start building the enemy AI. We'll be architecting the enemy AI using a finite-state machine. It's a technique that’s been used for building AI in games for the last 25 years. It's used in popular games like Last of Us, the Batman Arkham series, and many more. So we'll build a Finite-State Machine from scratch and create our enemies using it. We'll start by creating simple enemy behaviors like Idling and Chasing the player, then we'll implement more advanced behaviors like circling the player and attacking him in a coordinated way. Once we're done with the Enemy AI, we'll implement the counterattacks.Throughout this course, you’ll learn lots of game programming skills. You’ll learn lots of intermediate-level C# concepts like Generic Classes, Dictionary, LINQ, Inheritance, etc. You’ll also learn to use Mathematical concepts like Trigonometry, Dot Product, Cross Product, etc. So the skills and techniques that you learn from this course will be really helpful for you if want to pursue a career as a game programmer.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Download the completed project

Lecture 3 How to ask questions?

Section 2: Third-Person Controller

Lecture 4 Section Intro

Lecture 5 Download the third person controller

Lecture 6 Project Setup

Lecture 7 Camera Controller

Lecture 8 Character Movement

Lecture 9 Animation Setup

Lecture 10 Adding Animations to Character

Lecture 11 Collisions and Gravity

Lecture 12 Controller Input

Section 3: Combat System

Lecture 13 Perfoming Attack

Lecture 14 Reacting to Attacks

Lecture 15 Attack States

Lecture 16 Combos & Architecting Attacks as Scriptable Objects

Lecture 17 Different Attack Hitboxes

Lecture 18 Enemy AI

Lecture 19 Chasing the Player

Lecture 20 Combat Movement

Lecture 21 Combat Movement || - Circling around the Player

Lecture 22 Improving Circling

Lecture 23 Attacking the Player One by One

Lecture 24 Retreating after Attack

Lecture 25 Performing Combos

Lecture 26 Counter Attacks

Lecture 27 Targeting System

Lecture 28 More to come

Section 4: Bonus Lecture

Lecture 29 Bonus Lecture

Beginner Unity developers looking to learn intermediate concepts and create reusable systems