Introduction To High Poly Modeling For Games In 3Ds Max
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 501.30 MB | Duration: 1h 32m
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 501.30 MB | Duration: 1h 32m
Learn the basics of sub-division / high poly modeling for games using Autodesk's 3ds Max!
What you'll learn
Learn the basics of sub-d / high poly modeling using 3ds Max
Requirements
Autodesk's 3ds Max
Description
In this video we will take an introductory look at High Poly modeling. We'll start with the basics of edge control, modifiers, hotkeys, and workflow improvements. Then, we will apply these techniques as we tackle a high poly stoplight prop. About the Instructor: Don Ott has been working in the game industry as a 3d artist for over 8 years, and is the co-founder and owner of 3dmotive.com, which produces high-quality, game art and 3d related tutorials by industry pros! He is currently a Senior Artist at High Moon Studios in Carlsbad, CA, currently working on his 6th AAA title, slated for release in 2015. He is also a professor at Laguna College of Art and Design where he teaches Game Asset Modeling. You can see more of Don's work at www.donaldott.com.
Overview
Section 1: Introduction to the Basics
Lecture 1 Introduction
Lecture 2 Setting up Hotkeys and Modifiers
Lecture 3 Learning the Basics
Lecture 4 Dissecting the Stoplight Prop
Lecture 5 Adding Edge Loops to the Top
Lecture 6 Aligning and Instancing Pieces
Lecture 7 Adding Edges Loops to a Curved Object
Section 2: Refining and Bringing it Together
Lecture 8 Deleting Hidden Backfaces
Lecture 9 Always Keep your Low Poly Mesh in Mind
Lecture 10 Adding Extra Detail to the Light
Lecture 11 Adding Additional Support Edges
Lecture 12 Using the Push Modifier
Lecture 13 Modeling a High Poly Bolt
Lecture 14 Tackling More Complex Shapes
Lecture 15 Adjusting the Final Silhouette, and Closing
Lecture 16 Bonus Lecture: Further Learning with 3dmotive
Students new to high-poly / sub-division modeling