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Introduction To High Poly Modeling For Games In 3Ds Max

Posted By: ELK1nG
Introduction To High Poly Modeling For Games In 3Ds Max

Introduction To High Poly Modeling For Games In 3Ds Max
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 501.30 MB | Duration: 1h 32m

Learn the basics of sub-division / high poly modeling for games using Autodesk's 3ds Max!

What you'll learn
Learn the basics of sub-d / high poly modeling using 3ds Max
Requirements
Autodesk's 3ds Max
Description
In this video we will take an introductory look at High Poly modeling. We'll start with the basics of edge control, modifiers, hotkeys, and workflow improvements. Then, we will apply these techniques as we tackle a high poly stoplight prop. About the Instructor: Don Ott has been working in the game industry as a 3d artist for over 8 years, and is the co-founder and owner of 3dmotive.com, which produces high-quality, game art and 3d related tutorials by industry pros! He is currently a Senior Artist at High Moon Studios in Carlsbad, CA, currently working on his 6th AAA title, slated for release in 2015. He is also a professor at Laguna College of Art and Design where he teaches Game Asset Modeling. You can see more of Don's work at www.donaldott.com.

Overview

Section 1: Introduction to the Basics

Lecture 1 Introduction

Lecture 2 Setting up Hotkeys and Modifiers

Lecture 3 Learning the Basics

Lecture 4 Dissecting the Stoplight Prop

Lecture 5 Adding Edge Loops to the Top

Lecture 6 Aligning and Instancing Pieces

Lecture 7 Adding Edges Loops to a Curved Object

Section 2: Refining and Bringing it Together

Lecture 8 Deleting Hidden Backfaces

Lecture 9 Always Keep your Low Poly Mesh in Mind

Lecture 10 Adding Extra Detail to the Light

Lecture 11 Adding Additional Support Edges

Lecture 12 Using the Push Modifier

Lecture 13 Modeling a High Poly Bolt

Lecture 14 Tackling More Complex Shapes

Lecture 15 Adjusting the Final Silhouette, and Closing

Lecture 16 Bonus Lecture: Further Learning with 3dmotive

Students new to high-poly / sub-division modeling