Digital-tutors: Introduction to Modeling in Maya
English | VP6F 782x646 | MP3 96 Kbps | 1.02 Gb
Genre: eLearning
Easily learn several modeling techniques and a customizable workflow to modeling in Maya with over 5 hours of project-based training. Great for new and beginning artists.
Popular highlights include:
- Overview of Modeling Tools in Maya
- Introduction to Various Types of Geometry
- Surface Conversions
- Proxy Modeling
- Combining Geometry
- Mirroring Geometry
- Incorporating Animation to Modeling Workflow
- Using a Polygon-to-Subdivision Workflow
- Principles of Creating Clean Geometry
- Adding Edge Resolution
- Working with NURBS Curves, Surfaces, and Trims
- Naming and Organizing Assets
- Shader Creation and Assignment
- Combining and Separating Multiple NURBS Surfaces
- Manipulating NURBS Seams with Stitch
- Lofting to Create Geometry using Multiple NURBS Curves
- Creating Geometry along Paths with NURBS Extrude
- Manipulating NURBS Parameterization
- Generating Symmetrical Geometry
- Extruding to Add Resolution in Specific Areas
- Adding and Re-routing Edges with Split Polygon Tool
- Interactively Adding Edges around Objects
- Building High-res geometry with Low-res Cages
- Creasing to Change Hardness of Sub-D Edges
- Reshaping High-res Geometry with Lattice Deformers
- Creating Interlocking Chain Links with Animated Snapshot
Lesson Outline:
1. Introduction and project overview 1:18
2. Introduction to Polygons 7:49
3. Introduction to NURBS 8:29
4. Introduction to Subdivision surfaces 10:49
5. Hierarchy and workflow 11:04
6. Project overview 1:52
7. Setting up image planes 3:05
8. Beginning the pivot template by creating clean geometry 7:24
9. Completing the pivot template by adding resolution for subdivision 11:54
10. Modeling the main body by Mirroring Geometry 5:57
11. Adding resolution to the body using a Bevel 7:25
12. Using Extrude to begin building the saw blade 11:52
13. Finishing out the saw blade layer 12:22
14. Building a key ring using NURBS curves and trims 10:02
15. Modeling a screwdriver using Revolve and Extrude 18:07
16. Using curves and Boundary surfaces to create a knife blade 6:35
17. Finishing the small knife blade using Attach Surfaces and Stitch 11:32
18. Building a corkscrew with a primitive and combining with pivot 15:41
19. Using Subdivision surfaces with creasing to build scissors 13:34
20. Finishing out the scissors using Subd Proxy 16:26
21. Modeling a magnifying glass by Extruding along curves 10:35
22. Completing the magnifying glass by using a Birail 14:00
23. Creating a can opener using the Cut Faces and Wedge tools 10:57
24. Finishing the can opener by adding subd resolution 16:04
25. Starting the large knife blade by converting from NURBS to Polygon 14:45
26. Adding fingernail indention and hilt to large blade, and finishing out the layer 22:50
27. Main assembly- putting all the pieces together 11:18
28. Building a keychain using animation techniques 4:05
29. Completing the keychain using an Animated Snapshot 9:05
30. Adding simple shaders 9:37
31. Conclusion 0:58

