The History of the Stealth Game: From Metal Gear to Splinter Cell and Everything in Between by Kirk McKeand
English | September 19, 2022 | ISBN: 1399096915 | 152 pages | PDF | 17 Mb
English | September 19, 2022 | ISBN: 1399096915 | 152 pages | PDF | 17 Mb
For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them — Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin’s Creed, Hitman, Splinter Cell, Prey, The Last of Us Part II, and more — this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles.
These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions.
There’s the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid’s localization issues and the Americanization of Hideo Kojima’s seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive’s founders explains why Hitman’s Agent 47 is inspired by Coca-Cola, the creator of Assassin’s Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there.
Foreword written by Arkane’s Harvey Smith.
Table of Contents
Foreword by Harvey Smith
Introduction
Out of the Shadows
Pac to the Start
1998
Through the Looking Glass
Guns of the Patriots
Coca Killer
God from the Machine
The Arkane Arts
A Needle in a Haystack
Hello Darkness, My Old Friend
Fission Mailed
Big Brother is Watching
The Trifecta
Pac to the Future
Acronyms
Index
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