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50 THINGS TO KNOW ABOUT GAME DEVELOPMENT: FROM IDEA TO REALITY

Posted By: arundhati
50 THINGS TO KNOW ABOUT GAME DEVELOPMENT: FROM IDEA TO REALITY

George Ion, "50 THINGS TO KNOW ABOUT GAME DEVELOPMENT: FROM IDEA TO REALITY"
English | ISBN: 1798494868 | 2019 | 72 pages | AZW3 | 211 KB

Are you curious about game development and interested in bringing your idea to a finished product?
Are you an indie game developer that wants to find more about how to achieve success with his games?
Are you an expert with successful projects that wants to maybe find out new things that he does not about the game development industry?
If you answered yes to any of these questions then this book is for you.
50 Things To Know About Game Development by George Ion offers a approach to finding if you have interest for game development and if you have, how to get started with it. Or if you are someone who is already a part of this industry, by reading this book you will find insights into coming up with better ideas, better prototyping and better planning. Most books on game development tell you to just get started and try your best until you get something that works and you will achieve success.
Although there's nothing wrong with that, there is a better approach to this industry that can greatly benefit you and your games. Based on knowledge from the world's leading experts only 5 to 10 of 100 published games achieve success, or at least get the money that they invested back, so you have to be smart and make games that people will play and more importantly games that you yourself would play. In these pages you'll discover what is game development, how to get started, how to learn the skills needed to create games, how to come up with ideas for games, how to decide the scale of your projects and many more topics. This book will help you find motivation to stick to your goals, find the fun in making games and to be prepared for bumps that will inevitably come your way, but I will also show you some things that can be done to overcome those obstacles.By the time you finish this book, you will know how to make amazing games, design wise not how to actually make the game, and share them with the world so you can earn money or to work in the industry for bigger companies on triple A budget games. So grab YOUR copy today. You'll be glad you did.