Jonathan S. Harbour, "Visual Basic Game Programming for Teens, Third Edition"
C.se T.logy P.TR | 2010 | ISBN: 1435458109 | 400 pages | PDF | 3 MB
C.se T.logy P.TR | 2010 | ISBN: 1435458109 | 400 pages | PDF | 3 MB
Visual Basic Game Programming for Teens, Third Edition teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free to download and easy to use Visual Basic 2008 Express. The game is built step-by-step throughout the book as readers learn new skills and build upon them. This new edition features almost entirely new content from the previous edition and readers will also learn game tool creation, animation skills, and graphics programming.
Review
PART I: THE RPG GAME ENGINE. 1. Getting Started with Visual Basic. 2. User Input. 3. Bitmaps. 4. Printing Text. 5. Sprites. 6. Audio. PART II: THE RPG WORLD. 7. Designing The Game-Celtic Crusader. 8. Creating The Game Level Editor. 9. The Game World-Medieval Ireland. 10. Scrolling The Game World. 11. Adding Scenery and Solid Objects. 12. Event Gates-Entering Dungeons. PART III: THE PLAYER AND CHARACTERS. 13. Creating The Character Editor. 14. Creating The Player and Character Classes. 15. Gaining Experience and Leveling Up. PART IV: INVENTORY. 16. Creating The Item Editor. 17. Managing The Player's Inventory. PART V: QUESTS AND COMBAT. 18. Creating Quests-Advancing The Story. 19. Creating the Quest Editor. 20. NPCs and Monsters. 21. Creating a Dialog System. 22. Collision Detection. 23. Engaging in Combat. 24. Leveling Up and Upgrading Player Skills.
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