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    2.5D game development with Godot : GDScript Workflows and Game Physics for 2.5D Development

    Posted By: TiranaDok
    2.5D game development with Godot : GDScript Workflows and Game Physics for 2.5D Development

    2.5D game development with Godot : GDScript Workflows and Game Physics for 2.5D Development by SIMON TELLIER
    English | April 22, 2025 | ISBN: N/A | ASIN: B0F63DFFX7 | 241 pages | EPUB | 0.19 Mb

    What if you could build stunning 2.5D games—without Unity, Unreal, or costly licenses?
    Tired of bloated engines, hidden fees, or steep learning curves?
    Ready to turn your game idea into a fully playable, exportable, professional-quality product… with zero royalties?
    2.5D Game Development with Godot is your all-in-one, project-based guide to mastering the open-source powerhouse that’s reshaping indie game development: Godot Engine 4.
    This isn’t just another “hello world” tutorial. This book walks you through real, production-ready game projects—from side-scrollers and combat arenas to puzzle platformers with smart AI. Whether you’re migrating from Unity, experimenting with a new engine, or building your first complete game, this book delivers practical skills and professional polish.
    ✅ Inside This Book, You’ll Discover:
    • 🔧 Step-by-step tutorials to build full 2.5D games using GDScript and Godot 4’s visual tools
    • 🎮 How to master player movement, parallax depth, physics, and enemy AI
    • 🧠 Smart design patterns for reusable scenes, inventory systems, and UI interfaces
    • 🚀 Export guides for Windows, macOS, Linux, Android, and HTML5 Web
    • 🔁 Tips for migrating from Unity or Unreal (without starting over)
    • 🛠️ A toolbox of ready-to-use scripts, scene templates, and HUD assets
    • 📦 Pro-level polish including camera systems, level transitions, and optimization hacks
    Whether you're an indie dev, hobbyist, or professional looking to ditch engine fees and take back creative control, this book will give you everything you need to build, polish, and publish your 2.5D game—all inside an engine that’s 100% yours to own.
    If you’re ready to level up your game development—this is the book to start with.